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Path Distribution Update (as of now by the registration thread)
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<blockquote data-quote="graydoom" data-source="post: 64392" data-attributes="member: 164"><p>How can Sneaky Trick itself give Yakuzas a two point round? Yakuza don't get a point for using the location of the fight location, and that's all that Sneaky Trick does. All Sneaky Trick can do is lend slight weight to a move. And it only does that if the judge can't decide which move is better based on the moves themselves (if the judge is judging correctly, at least).</p><p></p><p>Yakuza can use Sneaky Trick of a move that uses their signature location, yes, but how can Sneaky Trick itself give them a two point round? I think you may be confusing Yakuza with Dark; Dark has the power Unholy Warrior, which does give them an extra point when the current location is used, which means that Sneaky Trick itself does actually give them a legitimate use.</p><p></p><p>Giving Yakuza Sneaky Trick is a legacy of YB1. IMO, it should be eliminated and an actually useful power should be put in its place.</p></blockquote><p></p>
[QUOTE="graydoom, post: 64392, member: 164"] How can Sneaky Trick itself give Yakuzas a two point round? Yakuza don't get a point for using the location of the fight location, and that's all that Sneaky Trick does. All Sneaky Trick can do is lend slight weight to a move. And it only does that if the judge can't decide which move is better based on the moves themselves (if the judge is judging correctly, at least). Yakuza can use Sneaky Trick of a move that uses their signature location, yes, but how can Sneaky Trick itself give them a two point round? I think you may be confusing Yakuza with Dark; Dark has the power Unholy Warrior, which does give them an extra point when the current location is used, which means that Sneaky Trick itself does actually give them a legitimate use. Giving Yakuza Sneaky Trick is a legacy of YB1. IMO, it should be eliminated and an actually useful power should be put in its place. [/QUOTE]
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