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Path of Enlightenment: Chapter 2
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<blockquote data-quote="Voda Vosa" data-source="post: 4947506" data-attributes="member: 51271"><p>Ziang and the alchemist hum through the improvised laboratory, taking herbs and chemical components, mixing and boiling the different compounds. After a long day of trials and failures, the last formula is ready to be tested. Like the last time, the two alchemists put the black powder inside a reinforced bamboo cane, with a stone projectile now obtruding the only opening. The results have been too explosive currently, making a huge boom and tearing the device into sprinkles and coiled metal. </p><p>The two men place the device at a prudential distance and trigger the artifact...</p><p>A perfectly controlled explosion! This was the first step in a grater investigation.</p><p>Ziang and the old fireworker looked at each other's blackened faces with big white eyes</p><p>"Do you know what's the meaning of this? We... We can make so much things!" the old man seemed exited about the perspectives, and so was Ziang. In his head, an idea, a plan, a schematic of something began to take shape... </p><p></p><p><em><span style="color: Gray">I'll take that for the second round, since it doesn't count in the encounter. The alchemist problem is solved, now you have another options:</span></em></p><p><em><span style="color: Gray">You can help the old man to create some armament for the ship, or can attempt to create this, with his help.</span></em></p><p><em><span style="color: Gray">[sblock=Fire Cane of Controlled Explosion lvl 3+]</span></em></p><p><em><span style="color: Gray">Enhancement +1</span></em></p><p><em><span style="color: Gray">Weapon: Treat as crossbow</span></em></p><p><em><span style="color: Gray">Enhancement: Attack rolls and damage rolls</span></em></p><p><em><span style="color: Gray">Critical: +1d6</span></em></p><p><em><span style="color: Gray">Property: </span></em></p><p><em><span style="color: Gray">(Prototype aiming) Before you make an attack roll. Roll 1d6 and subtract 3; the result is a power bonus or a penalty to your attack roll.</span></em></p><p><em><span style="color: Gray">(Fire weapon) Change damage roll for 1d10</span></em></p><p><em><span style="color: Gray"></span></em></p><p><em><span style="color: Gray">Power (Daily): Rather uncontrolled explosion Standard Action. Make a ranged basic attack with this weapon against all enemies within a close blast 3.[/sblock] </span></em></p><p><em><span style="color: Gray">We all know you'll take the second option =D </span></em></p><p><em><span style="color: Gray">The DC of crafting this is 25, and you get a +3 to your arcane roll</span></em></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4947506, member: 51271"] Ziang and the alchemist hum through the improvised laboratory, taking herbs and chemical components, mixing and boiling the different compounds. After a long day of trials and failures, the last formula is ready to be tested. Like the last time, the two alchemists put the black powder inside a reinforced bamboo cane, with a stone projectile now obtruding the only opening. The results have been too explosive currently, making a huge boom and tearing the device into sprinkles and coiled metal. The two men place the device at a prudential distance and trigger the artifact... A perfectly controlled explosion! This was the first step in a grater investigation. Ziang and the old fireworker looked at each other's blackened faces with big white eyes "Do you know what's the meaning of this? We... We can make so much things!" the old man seemed exited about the perspectives, and so was Ziang. In his head, an idea, a plan, a schematic of something began to take shape... [I][COLOR="Gray"]I'll take that for the second round, since it doesn't count in the encounter. The alchemist problem is solved, now you have another options: You can help the old man to create some armament for the ship, or can attempt to create this, with his help. [sblock=Fire Cane of Controlled Explosion lvl 3+] Enhancement +1 Weapon: Treat as crossbow Enhancement: Attack rolls and damage rolls Critical: +1d6 Property: (Prototype aiming) Before you make an attack roll. Roll 1d6 and subtract 3; the result is a power bonus or a penalty to your attack roll. (Fire weapon) Change damage roll for 1d10 Power (Daily): Rather uncontrolled explosion Standard Action. Make a ranged basic attack with this weapon against all enemies within a close blast 3.[/sblock] We all know you'll take the second option =D The DC of crafting this is 25, and you get a +3 to your arcane roll[/COLOR][/I] [/QUOTE]
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