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Path of Enlightenment [D&D4E]
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<blockquote data-quote="Voda Vosa" data-source="post: 4489512" data-attributes="member: 51271"><p>[sblock= Z W]</p><p></p><p>The elder accompanies you to the barracks, and the local medic came to tend to Wang Chi’s comrade. </p><p>Once alone in the barrack, the old man looks at you two quizzically <strong>“I hear you now Wang Chi”</strong></p><p>[/sblock]</p><p>[sblock= K L S]</p><p></p><p>Kaoru finds a crossbow and a quiver of bolts in one corner of the room, and runs outside. The trio makes their way through the town and watches the villagers tiding up the unconscious bandits, and pilling the dead ones. The shout hoorays and thanks to the three brothers, which is quite embarrassing. The baker’s daughter also cheers up, but just for Leng, the Luckiest. </p><p>Master Jien’s pupils get to the breach, were Wei Dan is being carried into the town by four men. The hulking woman is supporting her weight on her Gundao, and the poor weapon bends dangerously. The weaponmaster is pretty wounded. She gives you a wink and a short farewell, before disappearing in the dirt streets in her way home.</p><p>When you step outside the town, you see near a dozen more bodies decorating the scene. Most of them are beheaded or with one or more severed extremities. </p><p>With light step, you leave the plains of Smiling Spring to venture further into Wu Fan sandbeach. Far away you see a big ship, docked about 150 meters from the coast. In the shore you see a group of people, fighting.</p><p>[/sblock]</p><p></p><p>[sblock= Ban Lu]</p><p></p><p>I think I know what happened, you must have added the value of taking 10 to the skill. Don’t worry about it.</p><p></p><p>Nature: Succes. You try to identify the illness, and you get surprised by your findings. This is not a disease, its actual poison. You recognize it as Carrion crawler brain juice. Carrion crawlers are dwellers of ancient tombs and caves; they are dire creatures that feast upon the dead. The juice extracted from one of these creatures’s brian is said to have the same properties of the vermin’s paralyzing tentacles. </p><p>You gain a +2 in your healing checks</p><p></p><p>Insight: Succes. Something is really wrong about this. First the sudden Mutiny, second, a strange poison found only in a few places among the empire. </p><p>As your mind struggles with solving the problem, you hear the voice of your master from inside your gun. “Poisoning… There is no honor in that. Poison handlers usually use needles placed in every-day objects to deliver their foul venom.” The voice subsides. </p><p>You gain a +4 in perception checks actively looking for the poisoned object.</p><p></p><p>Streetwise: Fail. You don’t recall hearing anything in the ship during the last days.</p><p></p><p>Heal: Fail. You try to stabilize the captain, but you are not able to find the correct treatment. The man struggles in pain.</p><p>You discover the Captain is paralyzed and suffering of 5 ongoing damage.</p><p></p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4489512, member: 51271"] [sblock= Z W] The elder accompanies you to the barracks, and the local medic came to tend to Wang Chi’s comrade. Once alone in the barrack, the old man looks at you two quizzically [b]“I hear you now Wang Chi”[/b] [/sblock] [sblock= K L S] Kaoru finds a crossbow and a quiver of bolts in one corner of the room, and runs outside. The trio makes their way through the town and watches the villagers tiding up the unconscious bandits, and pilling the dead ones. The shout hoorays and thanks to the three brothers, which is quite embarrassing. The baker’s daughter also cheers up, but just for Leng, the Luckiest. Master Jien’s pupils get to the breach, were Wei Dan is being carried into the town by four men. The hulking woman is supporting her weight on her Gundao, and the poor weapon bends dangerously. The weaponmaster is pretty wounded. She gives you a wink and a short farewell, before disappearing in the dirt streets in her way home. When you step outside the town, you see near a dozen more bodies decorating the scene. Most of them are beheaded or with one or more severed extremities. With light step, you leave the plains of Smiling Spring to venture further into Wu Fan sandbeach. Far away you see a big ship, docked about 150 meters from the coast. In the shore you see a group of people, fighting. [/sblock] [sblock= Ban Lu] I think I know what happened, you must have added the value of taking 10 to the skill. Don’t worry about it. Nature: Succes. You try to identify the illness, and you get surprised by your findings. This is not a disease, its actual poison. You recognize it as Carrion crawler brain juice. Carrion crawlers are dwellers of ancient tombs and caves; they are dire creatures that feast upon the dead. The juice extracted from one of these creatures’s brian is said to have the same properties of the vermin’s paralyzing tentacles. You gain a +2 in your healing checks Insight: Succes. Something is really wrong about this. First the sudden Mutiny, second, a strange poison found only in a few places among the empire. As your mind struggles with solving the problem, you hear the voice of your master from inside your gun. “Poisoning… There is no honor in that. Poison handlers usually use needles placed in every-day objects to deliver their foul venom.” The voice subsides. You gain a +4 in perception checks actively looking for the poisoned object. Streetwise: Fail. You don’t recall hearing anything in the ship during the last days. Heal: Fail. You try to stabilize the captain, but you are not able to find the correct treatment. The man struggles in pain. You discover the Captain is paralyzed and suffering of 5 ongoing damage. [/sblock] [/QUOTE]
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