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Path of Enlightenment [D&D4E]
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<blockquote data-quote="Voda Vosa" data-source="post: 4782358" data-attributes="member: 51271"><p>The newly formed group of warriors start their march out of town, passing by the breach in the walls, since the main gate remained closed. </p><p>They walk through the path alongside of the sand beach. The afternoon sun shines nicely in the blue sky. </p><p>As they started walking among the vegetation that leads to the school, the sounds of nature, birds, bugs, even the singing wind seems to damper until they go completely silent. </p><p>A blow of wind from the school, that now can be seen, carries the stench of putrefaction, which stings in the nose of the travellers. A strange mist covers the ground of the school, from your point of view, like fog in a cold morning. The only difference is that the weather is warm now, and it's mid-afternoon. </p><p>Weary, the warriors approach the school grounds, walking under the entrance arch. The mist still covers most of the ground, but the corpses of the students and of the assasins can be seen, with it's fingers curled by rigor mortis. The skin of the cadavers is way too pale and blueish considering that they were alive a few hours ago. The stench of rotten flesh is more penetrating here.</p><p>The tranquillity of this places is unsettling, there's something odd about this deathly silence.</p><p></p><p>OOC: I need a marching order, an also a religion/arcane/perception roll of each. You choose the skill you like the most, each will give different information.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4782358, member: 51271"] The newly formed group of warriors start their march out of town, passing by the breach in the walls, since the main gate remained closed. They walk through the path alongside of the sand beach. The afternoon sun shines nicely in the blue sky. As they started walking among the vegetation that leads to the school, the sounds of nature, birds, bugs, even the singing wind seems to damper until they go completely silent. A blow of wind from the school, that now can be seen, carries the stench of putrefaction, which stings in the nose of the travellers. A strange mist covers the ground of the school, from your point of view, like fog in a cold morning. The only difference is that the weather is warm now, and it's mid-afternoon. Weary, the warriors approach the school grounds, walking under the entrance arch. The mist still covers most of the ground, but the corpses of the students and of the assasins can be seen, with it's fingers curled by rigor mortis. The skin of the cadavers is way too pale and blueish considering that they were alive a few hours ago. The stench of rotten flesh is more penetrating here. The tranquillity of this places is unsettling, there's something odd about this deathly silence. OOC: I need a marching order, an also a religion/arcane/perception roll of each. You choose the skill you like the most, each will give different information. [/QUOTE]
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