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Path of Feats: a Superior Design than Subclasses
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<blockquote data-quote="Neonchameleon" data-source="post: 9888663" data-attributes="member: 87792"><p>A PbtA style playbook is an example of a class without levels. Your starting character has a role and distinct abilities that can be silo'd away from other classes, but when you level up your advancement is picked from a list rather than lockstep (so in the Apocalypse World advancements below for the brainer you get one advancement each time you get 5XP - and the bottom half of the advancements only open up when someone has five in the top half). Although characters do grow there is nothing saying that they grow remotely in the same way. And <a href="http://apocalypse-world.com/ApocalypseWorldBasicRefbook2ndEd.pdf" target="_blank">Apocalypse World classes</a> are IMO <em>more</em> distinct than D&D classes because their class is their role in the world so the Hardholder (town boss) is doing something you simply don't see in D&D.</p><p></p><p>[ATTACH=full]433608[/ATTACH]</p><p>Daggerheart does a decent hybrid where at each level you get three advances (two ticks and a domain card) and can e.g. choose never to get extra hit points while at levels 2, 5, and 8 you also go up a tier and everyone gets extra proficiency and extra options.</p><p></p><p>Your class dictates how you start, levels dictate how you advance. And I'm fully in favour of classes for worldbuilding and starting campaigns and consider "lockstep levels" harmful to character growth.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9888663, member: 87792"] A PbtA style playbook is an example of a class without levels. Your starting character has a role and distinct abilities that can be silo'd away from other classes, but when you level up your advancement is picked from a list rather than lockstep (so in the Apocalypse World advancements below for the brainer you get one advancement each time you get 5XP - and the bottom half of the advancements only open up when someone has five in the top half). Although characters do grow there is nothing saying that they grow remotely in the same way. And [URL='http://apocalypse-world.com/ApocalypseWorldBasicRefbook2ndEd.pdf']Apocalypse World classes[/URL] are IMO [I]more[/I] distinct than D&D classes because their class is their role in the world so the Hardholder (town boss) is doing something you simply don't see in D&D. [ATTACH type="full" alt="1775237721313.png"]433608[/ATTACH] Daggerheart does a decent hybrid where at each level you get three advances (two ticks and a domain card) and can e.g. choose never to get extra hit points while at levels 2, 5, and 8 you also go up a tier and everyone gets extra proficiency and extra options. Your class dictates how you start, levels dictate how you advance. And I'm fully in favour of classes for worldbuilding and starting campaigns and consider "lockstep levels" harmful to character growth. [/QUOTE]
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Path of Feats: a Superior Design than Subclasses
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