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General Tabletop Discussion
*Dungeons & Dragons
Path of Feats: a Superior Design than Subclasses
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<blockquote data-quote="Silam" data-source="post: 9889321" data-attributes="member: 7055898"><p>The big issues I see with universal subclasses are the different power budgets, that the subclass features come at different levels and different frequencies. For feats those issues are nearly fully eliminated. I say nearly because Fighters and Rogues get a few extra feats, but I think that should probably not be a big deal balance-wise. It would be even cleaner if feats came from character levels (like the PB) rather than class levels, but that is a bigger redesign, and not necessary IMHO.</p><p></p><p></p><p></p><p>I don’t think there should be artificial coupling where none is warranted. It should only be done when the feats fit thematically together. Some ideas:</p><p></p><p>- A path with the Lucky origin feat as entry point. Provides new options for spending those luck points.</p><p></p><p>- A path with the Defensive Duelist feat as entry point. Provides extra benefits in the following round after using the reaction to deflect an attack.</p><p></p><p>Stuff like that warrants prereqs. Let’s have no prereqs when none are warranted.</p><p></p><p></p><p></p><p>Sure. Maybe that particular mechanic is not a good idea!</p><p></p><p></p><p></p><p>But is it really wrong to not have enough free resources to complete more than one prestige path? How many of those do you think characters should have?</p><p></p><p></p><p></p><p>That’s fair. Maybe it’s a niche thing and should not be proliferated widely. I kinda have the same opinion about subclasses… their proliferation adds more overall complexity than many people admit. But we can certainly disagree there.</p></blockquote><p></p>
[QUOTE="Silam, post: 9889321, member: 7055898"] The big issues I see with universal subclasses are the different power budgets, that the subclass features come at different levels and different frequencies. For feats those issues are nearly fully eliminated. I say nearly because Fighters and Rogues get a few extra feats, but I think that should probably not be a big deal balance-wise. It would be even cleaner if feats came from character levels (like the PB) rather than class levels, but that is a bigger redesign, and not necessary IMHO. I don’t think there should be artificial coupling where none is warranted. It should only be done when the feats fit thematically together. Some ideas: - A path with the Lucky origin feat as entry point. Provides new options for spending those luck points. - A path with the Defensive Duelist feat as entry point. Provides extra benefits in the following round after using the reaction to deflect an attack. Stuff like that warrants prereqs. Let’s have no prereqs when none are warranted. Sure. Maybe that particular mechanic is not a good idea! But is it really wrong to not have enough free resources to complete more than one prestige path? How many of those do you think characters should have? That’s fair. Maybe it’s a niche thing and should not be proliferated widely. I kinda have the same opinion about subclasses… their proliferation adds more overall complexity than many people admit. But we can certainly disagree there. [/QUOTE]
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Path of Feats: a Superior Design than Subclasses
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