Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Path of Feats: a Superior Design than Subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 9889475" data-attributes="member: 6795602"><p>I feel like pushing subclasses to level 3 in 2024, outside of theory crafting level 20 characters has mostly put a stop to multiclassing based primarily on subclass abilities at actual tables. Most multiclassing now is for armor, particular low level spells/cantrips, or when a class like ranger and to a lesser extent class abilities like rage or monk's martial arts. Maybe after level 5 on some martials it's still around because their class features are pretty bad after that. Not true of Fighters, Monks, Paladins. Barbarians are right on the borderline.</p><p></p><p></p><p>IMO, Feats are very interesting, you just don't get enough of them as is, let alone if trying to add in using them for lightweight multiclassing, which due to the current design will ensure that at best this will be good for a few classes and bad for all the others.</p><p></p><p></p><p>We are already mostly there. For 2024, most characters in 1-10 level range (most played range) are choosing feats ahead of ASI's.</p><p></p><p>I think the big problem is looking to level 20. That's not where the game is played. Except as an intellectual exercise those levels really don't matter.</p><p></p><p></p><p>Part of the issue there is that players are shoring up major class weaknesses with their feats. Casters taking Warcaster because concentration. Martials taking mage slayer because weak wisdom saves. Often Martials taking a damage increasing feat because their damage is fairly anemic otherwise (especially compared to casters using spirit guardians, moonbeam, conjure animlas etc). </p><p></p><p>Essentially the structure of the game as is incentives using feats not for thematic reasons but to fix major class deficiencies. And your right there aren't many feats to shore up those deficiencies. But what this means for the current state is that all these feats you want to make aren't going to be used unless their similarly as useful (in which case you don't really need prereqs or feat chains), and they will only possibly be highly useful for a small subset of classes - striking down the primary purpose you wanted them for at the beginning (as universal prestige paths / feat chains). </p><p></p><p>I'm fine adding more feats, but there are pros and cons for the game design embracing feat chains/prestige paths using feats/mutliclassing using feats and for me those cons outweigh the few pros we might get. Almost everything that you want to achieve can be acheived by making stand alone feats and allowing the player to freestyle pick them as they already do.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9889475, member: 6795602"] I feel like pushing subclasses to level 3 in 2024, outside of theory crafting level 20 characters has mostly put a stop to multiclassing based primarily on subclass abilities at actual tables. Most multiclassing now is for armor, particular low level spells/cantrips, or when a class like ranger and to a lesser extent class abilities like rage or monk's martial arts. Maybe after level 5 on some martials it's still around because their class features are pretty bad after that. Not true of Fighters, Monks, Paladins. Barbarians are right on the borderline. IMO, Feats are very interesting, you just don't get enough of them as is, let alone if trying to add in using them for lightweight multiclassing, which due to the current design will ensure that at best this will be good for a few classes and bad for all the others. We are already mostly there. For 2024, most characters in 1-10 level range (most played range) are choosing feats ahead of ASI's. I think the big problem is looking to level 20. That's not where the game is played. Except as an intellectual exercise those levels really don't matter. Part of the issue there is that players are shoring up major class weaknesses with their feats. Casters taking Warcaster because concentration. Martials taking mage slayer because weak wisdom saves. Often Martials taking a damage increasing feat because their damage is fairly anemic otherwise (especially compared to casters using spirit guardians, moonbeam, conjure animlas etc). Essentially the structure of the game as is incentives using feats not for thematic reasons but to fix major class deficiencies. And your right there aren't many feats to shore up those deficiencies. But what this means for the current state is that all these feats you want to make aren't going to be used unless their similarly as useful (in which case you don't really need prereqs or feat chains), and they will only possibly be highly useful for a small subset of classes - striking down the primary purpose you wanted them for at the beginning (as universal prestige paths / feat chains). I'm fine adding more feats, but there are pros and cons for the game design embracing feat chains/prestige paths using feats/mutliclassing using feats and for me those cons outweigh the few pros we might get. Almost everything that you want to achieve can be acheived by making stand alone feats and allowing the player to freestyle pick them as they already do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Path of Feats: a Superior Design than Subclasses
Top