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General Tabletop Discussion
*Dungeons & Dragons
Path of Feats: a Superior Design than Subclasses
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<blockquote data-quote="Silam" data-source="post: 9890955" data-attributes="member: 7055898"><p>It’s not an issue with the class at all though!</p><p></p><p>First of all, it’s a melee-oriented feature. I thought of making it compatible with range but it diluted the flavor a lot and I didn’t like it. But I also don’t want to force Fighters into the melee niche. If the Arcane Archer comes out as a Fighter subclass (which I think is not as good as coming out as a prestige feat path, but WotC doesn’t care about my opinion so it will likely indeed come out as a subclass), then giving this feat’s ability to the Fighter would be deadweight to the AA.</p><p></p><p>Secondly, I considered making it a Fighting Style, which would have made it available to Paladins, etc. But I wanted to tap into the Second Wind mechanic because it felt right thematically for this to be related to endurance. Furthermore, Paladins already have a bunch of smites and I don’t think they need one more. If a Paladin wants to go out of their way to get hold of Second Wind then they could still take that Come and Get It homebrew feat, though the feat will be more rewarding to a pure Fighter because of how Second Wind is designed and how it scales based on Fighter level. Finally…</p><p></p><p>Third, I’m not opposed to having a feat which grants Second Wind and therefore fulfills the prereq of the above feat and technically makes it available to all builds, though it would probably not be as effective as the scalable Second Wind Fighters get… just like Metamagic Adept is nice but ultimately quite a lot weaker than a Sorc 2 dip.</p><p></p><p></p><p></p><p>13 includes Artificer, I assume? If we assume 4 subclasses per class, then there are 52 of them. Therefore, designing one new subclass increases that to 53 and if we assume equal popularity then it means it’s applicable to a paltry 1/53rd of single-class builds. In comparison, a feat which is applicable to 1/13th of single-class builds is quite a bit more applicable than a subclass.</p><p></p><p></p><p></p><p>Now that’s a hot take <img class="smilie smilie--emoji" alt="🍿" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f37f.png" title="Popcorn :popcorn:" data-shortname=":popcorn:" loading="lazy" width="64" height="64" /></p><p></p><p>Would love to see you elaborate on that <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Silam, post: 9890955, member: 7055898"] It’s not an issue with the class at all though! First of all, it’s a melee-oriented feature. I thought of making it compatible with range but it diluted the flavor a lot and I didn’t like it. But I also don’t want to force Fighters into the melee niche. If the Arcane Archer comes out as a Fighter subclass (which I think is not as good as coming out as a prestige feat path, but WotC doesn’t care about my opinion so it will likely indeed come out as a subclass), then giving this feat’s ability to the Fighter would be deadweight to the AA. Secondly, I considered making it a Fighting Style, which would have made it available to Paladins, etc. But I wanted to tap into the Second Wind mechanic because it felt right thematically for this to be related to endurance. Furthermore, Paladins already have a bunch of smites and I don’t think they need one more. If a Paladin wants to go out of their way to get hold of Second Wind then they could still take that Come and Get It homebrew feat, though the feat will be more rewarding to a pure Fighter because of how Second Wind is designed and how it scales based on Fighter level. Finally… Third, I’m not opposed to having a feat which grants Second Wind and therefore fulfills the prereq of the above feat and technically makes it available to all builds, though it would probably not be as effective as the scalable Second Wind Fighters get… just like Metamagic Adept is nice but ultimately quite a lot weaker than a Sorc 2 dip. 13 includes Artificer, I assume? If we assume 4 subclasses per class, then there are 52 of them. Therefore, designing one new subclass increases that to 53 and if we assume equal popularity then it means it’s applicable to a paltry 1/53rd of single-class builds. In comparison, a feat which is applicable to 1/13th of single-class builds is quite a bit more applicable than a subclass. Now that’s a hot take 🍿 Would love to see you elaborate on that 😁 [/QUOTE]
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