Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Path of the Amok (Barbarian Primal Path)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6789156" data-attributes="member: 1210"><p>Cross-posted to Reddit.</p><p></p><p>So the background on this is that, ever since 2e, my campaign has had barbarians who semi-worship/sort of appease/seek to emulate REALLY BIG MONSTERS, like the tarrasque and gargantua. Traditionally- in both 3e and 4e- as they got higher and higher level, they could grow into big building-breaking monsters, almost becoming kaiju themselves.</p><p></p><p>Last night a pc barbarian/fighter leveled up at the end of the game and told me that, until I convert that path to 5e, he's going to hold off on leveling as a barbarian. So I'm trying to do just that- and I'd love some feedback, especially on balance. It's pretty powerful, but costs extra rages to 'kaiju up' and deals exhaustion- hell, it might be overbalanced. Anyway, here's the first draft:</p><p></p><p><strong><span style="font-size: 15px">Path of the Amok</span></strong></p><p> Some barbarians revere creatures of ultiimate destruction, such as the tarrasque and gargantua. The Path of the Amok takes such a barbarian down a road of devastation and destruction, a road that often leads to the crashing down of walls and the shattering of buildings. A barbarian who follows this path takes on magical abilities that let him grow to ever greater sizes.</p><p></p><p><strong>RUN AMOK</strong></p><p>While you are raging, you can use a bonus action to expend an additional use of your rage to run amok. When you do so, for the duration of your rage, you grow two size categories, to a maximum of Large. You must have sufficient room to enlarge unimpeded to run amok, and you cannot do so if you are charmed or frightened. While you are Large, the following effects apply (unless you were already Large or bigger before you ran amok):</p><p></p><ul> <li data-xf-list-type="ul">Your melee reach increases by 5'.</li> <li data-xf-list-type="ul">Your melee weapon damage increases by one die. </li> <li data-xf-list-type="ul">You gain the Siege Monster trait. Your attacks do double damage to objects and structures.</li> </ul><p></p><p> When you stop running amok, you gain one level of exhaustion.</p><p></p><p><strong>DESTRUCTIVE RAGE</strong></p><p>While you are raging, you can use a bonus action to make a single melee attack against a structure or object.</p><p><strong></strong></p><p><strong>AMOK GIANT</strong></p><p>Starting at 10th level, when you rage, you can use a bonus action to expend one additional rage use to growing three size categories, to a maximum of Huge. If you do so, the following effects apply (unless you were already Huge or bigger before you ran amok):</p><p></p><ul> <li data-xf-list-type="ul">If your type is Humanoid, it changes to Giant. If you are a Beast, your type changes to Monstrosity.</li> <li data-xf-list-type="ul">Your melee reach increases by 5'.</li> <li data-xf-list-type="ul">You rmelee weapon damage increases by two dice.</li> <li data-xf-list-type="ul">You gain the Siege Monster trait. Your attacks do double damage to objects and structures.</li> <li data-xf-list-type="ul">You are immune to the charmed and frightened conditions.</li> </ul><p></p><p> When you stop running amok at this size, you shrink back down to your normal size and gain two levels of exhaustion. </p><p></p><p><strong>AMOK MONSTROSITY</strong></p><p>Starting at 14th level, when you rage, you can use a bonus action to expend two additional rage uses to turn into an amok monstrosity, growing four size categories, to a maximum of Gargantuan. If you do so, the following effects apply (unless you were already Gargantuan before you ran amok):</p><p></p><ul> <li data-xf-list-type="ul">Your creature type becomes Monstrosity unless you are undead or a construct.</li> <li data-xf-list-type="ul">Your melee reach increases by 10' (or by 5' if you were already Huge before you ran amok).</li> <li data-xf-list-type="ul">You rmelee weapon damage increases by three dice.</li> <li data-xf-list-type="ul">You gain the Siege Monster trait. Your attacks do double damage to objects and structures.</li> <li data-xf-list-type="ul">You are immune to the charmed and frightened conditions.</li> <li data-xf-list-type="ul">You cannot speak coherently.</li> </ul><p></p><p> When you stop running amok at this size, you shrink back down to your normal size and gain two levels of exhaustion.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6789156, member: 1210"] Cross-posted to Reddit. So the background on this is that, ever since 2e, my campaign has had barbarians who semi-worship/sort of appease/seek to emulate REALLY BIG MONSTERS, like the tarrasque and gargantua. Traditionally- in both 3e and 4e- as they got higher and higher level, they could grow into big building-breaking monsters, almost becoming kaiju themselves. Last night a pc barbarian/fighter leveled up at the end of the game and told me that, until I convert that path to 5e, he's going to hold off on leveling as a barbarian. So I'm trying to do just that- and I'd love some feedback, especially on balance. It's pretty powerful, but costs extra rages to 'kaiju up' and deals exhaustion- hell, it might be overbalanced. Anyway, here's the first draft: [B][SIZE=4]Path of the Amok[/SIZE][/B] Some barbarians revere creatures of ultiimate destruction, such as the tarrasque and gargantua. The Path of the Amok takes such a barbarian down a road of devastation and destruction, a road that often leads to the crashing down of walls and the shattering of buildings. A barbarian who follows this path takes on magical abilities that let him grow to ever greater sizes. [B]RUN AMOK[/B] While you are raging, you can use a bonus action to expend an additional use of your rage to run amok. When you do so, for the duration of your rage, you grow two size categories, to a maximum of Large. You must have sufficient room to enlarge unimpeded to run amok, and you cannot do so if you are charmed or frightened. While you are Large, the following effects apply (unless you were already Large or bigger before you ran amok): [LIST] [*]Your melee reach increases by 5'. [*]Your melee weapon damage increases by one die. [*]You gain the Siege Monster trait. Your attacks do double damage to objects and structures. [/LIST] When you stop running amok, you gain one level of exhaustion. [B]DESTRUCTIVE RAGE[/B] While you are raging, you can use a bonus action to make a single melee attack against a structure or object. [B] AMOK GIANT[/B] Starting at 10th level, when you rage, you can use a bonus action to expend one additional rage use to growing three size categories, to a maximum of Huge. If you do so, the following effects apply (unless you were already Huge or bigger before you ran amok): [LIST] [*]If your type is Humanoid, it changes to Giant. If you are a Beast, your type changes to Monstrosity. [*]Your melee reach increases by 5'. [*]You rmelee weapon damage increases by two dice. [*]You gain the Siege Monster trait. Your attacks do double damage to objects and structures. [*]You are immune to the charmed and frightened conditions. [/LIST] When you stop running amok at this size, you shrink back down to your normal size and gain two levels of exhaustion. [B]AMOK MONSTROSITY[/B] Starting at 14th level, when you rage, you can use a bonus action to expend two additional rage uses to turn into an amok monstrosity, growing four size categories, to a maximum of Gargantuan. If you do so, the following effects apply (unless you were already Gargantuan before you ran amok): [LIST] [*]Your creature type becomes Monstrosity unless you are undead or a construct. [*]Your melee reach increases by 10' (or by 5' if you were already Huge before you ran amok). [*]You rmelee weapon damage increases by three dice. [*]You gain the Siege Monster trait. Your attacks do double damage to objects and structures. [*]You are immune to the charmed and frightened conditions. [*]You cannot speak coherently. [/LIST] When you stop running amok at this size, you shrink back down to your normal size and gain two levels of exhaustion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Path of the Amok (Barbarian Primal Path)
Top