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Path of the Savage Legend
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<blockquote data-quote="Zmajdusa" data-source="post: 7300455" data-attributes="member: 6914015"><p>Threw together a Barbarian subclass, will make adjustments if something needs tweaking.</p><p> </p><p><strong>Path of the Savage Legend</strong></p><p>Already known for their savagery and physical prowess, some barbarians take this a step further. These are the ones who seek to etch their names into tradition, not just a mere mention in someone else’s story. They seek a legacy that will transcend their own culture and be spread across their world. Either through fame or infamy, they will leave their mark on the world, with a will to stand against any foe.</p><p><strong>Savage Legend Features</strong></p><p><strong>Level Feature</strong></p><p>3rd Endless Strength, Enduring Fortitude</p><p>6[SUP]th[/SUP] Savage Will</p><p>10[SUP]th[/SUP] Tempered Endurance</p><p>14[SUP]th[/SUP] Savage Impact</p><p><u>Endless Strength </u></p><p>When you choose this path at 3rd level, add 2d4 to your Strength checks and Strength saving throws.</p><p><u>Enduring Fortitude </u></p><p>At 3[SUP]rd[/SUP] level, when you aren’t wearing armor or using a shield, you have resistance to bludgeoning, piercing, and slashing damage.</p><p><u>Savage Will </u></p><p>At 6[SUP]th[/SUP] level, while raging, you may use your reaction to gain advantage to a Wisdom or Charisma saving throw for that turn.</p><p><u>Tempered Endurance </u></p><p>At 10[SUP]th[/SUP] level, while raging and not wearing armor or using a shield, you gain a number of temporary hit points equal to your proficiency bonus + your Constitution Modifier at the beginning of each of your turns. These temporary hit points disappear when your rage ends.</p><p><u>Savage Impact </u></p><p>At 14[SUP]th[/SUP] level your critical strikes can leave foes imbedded in an impact crater. While raging, any time you score a critical strike you may use a bonus action to have the creature make a Strength save. The DC for the save is equal to 8+ proficiency bonus+ your Strength modifier. On a failed save, the creature is knocked prone, and if it is medium size or smaller it is restrained. The creature may use an action to end the restrained condition as it pulls itself loose from the ground.</p></blockquote><p></p>
[QUOTE="Zmajdusa, post: 7300455, member: 6914015"] Threw together a Barbarian subclass, will make adjustments if something needs tweaking. [B]Path of the Savage Legend[/B] Already known for their savagery and physical prowess, some barbarians take this a step further. These are the ones who seek to etch their names into tradition, not just a mere mention in someone else’s story. They seek a legacy that will transcend their own culture and be spread across their world. Either through fame or infamy, they will leave their mark on the world, with a will to stand against any foe. [B]Savage Legend Features[/B] [B]Level Feature[/B] 3rd Endless Strength, Enduring Fortitude 6[SUP]th[/SUP] Savage Will 10[SUP]th[/SUP] Tempered Endurance 14[SUP]th[/SUP] Savage Impact [U]Endless Strength [/U] When you choose this path at 3rd level, add 2d4 to your Strength checks and Strength saving throws. [U]Enduring Fortitude [/U] At 3[SUP]rd[/SUP] level, when you aren’t wearing armor or using a shield, you have resistance to bludgeoning, piercing, and slashing damage. [U]Savage Will [/U] At 6[SUP]th[/SUP] level, while raging, you may use your reaction to gain advantage to a Wisdom or Charisma saving throw for that turn. [U]Tempered Endurance [/U] At 10[SUP]th[/SUP] level, while raging and not wearing armor or using a shield, you gain a number of temporary hit points equal to your proficiency bonus + your Constitution Modifier at the beginning of each of your turns. These temporary hit points disappear when your rage ends. [U]Savage Impact [/U] At 14[SUP]th[/SUP] level your critical strikes can leave foes imbedded in an impact crater. While raging, any time you score a critical strike you may use a bonus action to have the creature make a Strength save. The DC for the save is equal to 8+ proficiency bonus+ your Strength modifier. On a failed save, the creature is knocked prone, and if it is medium size or smaller it is restrained. The creature may use an action to end the restrained condition as it pulls itself loose from the ground. [/QUOTE]
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