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<blockquote data-quote="Xeterog" data-source="post: 6530221" data-attributes="member: 84369"><p><span style="color: #333333">I don't entirely like the 2 paths in the PHB for my Barbarian, who just hit 3rd level. I'm thinking about asking the DM if the following would be ok with him, and would appreciate any feed back. </span></p><p><span style="color: #333333">Basically took the Path of the Totem and re-skinned it with some things from Ranger--also trying to get a Warhammer Fantasy Troll/Giant/Dragon/Demon slayer feel to it as well. Unlike Path of the Totem Warrior, you can't change your 'focus'...once you choose one, you stick with that one for all 3 options.</span></p><p></p><p><strong>Path of the Slayer</strong>Your path involves focusing on a particular foe to test your mettle against, or die trying. You can choose one of 3 types of creatures to focus on: Giants, Dragons, or Demons</p><p><strong>3[SUP]rd[/SUP] Level:</strong> Fighting style: Great Weapon Fighting or Two-Weapon Fighting</p><p><strong>3[SUP]rd[/SUP] Level:</strong> Depending on the creature you chose, you take on some aspect of that creature while raging</p><p>· Giant Stride: Other creatures have disadvantage on Opportunity Attack rolls against you and you can use the dash action as a bonus action on your turn.</p><p>· Dragon Scales: You have resistance to all damage except for Psychic damage.</p><p>· Demon Aura: Your friends have advantage on attack rolls against any creature within 5 feet of you that is hostile to you.</p><p></p><p><strong>6[SUP]th[/SUP] Level:</strong> Depending on the creature you chose, you take on another aspect of that creature while raging</p><p>· Giant Strength: Your carrying capacity is doubled and you have advantage on any Strength checks or saves (not attack rolls)</p><p>· Dragon Sight: You can see up to 1 mile way with no difficulty and are able to discern even fine details as though looking at something no more than 100 feet away. Additionally, dim light does not impose disadvantage on your Wisdom(Perception) checks</p><p>· Demon Hunt: You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace</p><p></p><p><strong>10[SUP]th[/SUP] Level:</strong> Your chosen creature becomes your favored enemy (see ranger), though you do not learn any new languages</p><p>· Advantage on Wisdom(survival) checks to track your chosen creature</p><p>· Advantage on Intelligence checks to recall info about your chosen creature</p><p></p><p><strong>14[SUP]th[/SUP] level:</strong> Depending on the creature you chose, you take on another aspect of that creature while raging</p><p>· Giant Strike: When you hit a Large (or smaller) creature with a melee attack, you can use a bonus action to knock them prone.</p><p>· Dragon Wings: You have a flying speed equal to your current walking speed. This benefit only works for short bursts; you will fall if you end your turn in the air and nothing else is holding you aloft</p><p>· Demon Charm: Any hostile creature within 5’ of you has disadvantage on attack rolls against targets other than you (or another creature with this feature). An enemy is immune to this if it cannot see or hear you, or if it cannot be frightened.</p></blockquote><p></p>
[QUOTE="Xeterog, post: 6530221, member: 84369"] [COLOR=#333333]I don't entirely like the 2 paths in the PHB for my Barbarian, who just hit 3rd level. I'm thinking about asking the DM if the following would be ok with him, and would appreciate any feed back. [/COLOR] [COLOR=#333333]Basically took the Path of the Totem and re-skinned it with some things from Ranger--also trying to get a Warhammer Fantasy Troll/Giant/Dragon/Demon slayer feel to it as well. Unlike Path of the Totem Warrior, you can't change your 'focus'...once you choose one, you stick with that one for all 3 options.[/COLOR] [B]Path of the Slayer[/B]Your path involves focusing on a particular foe to test your mettle against, or die trying. You can choose one of 3 types of creatures to focus on: Giants, Dragons, or Demons [B]3[SUP]rd[/SUP] Level:[/B] Fighting style: Great Weapon Fighting or Two-Weapon Fighting [B]3[SUP]rd[/SUP] Level:[/B] Depending on the creature you chose, you take on some aspect of that creature while raging · Giant Stride: Other creatures have disadvantage on Opportunity Attack rolls against you and you can use the dash action as a bonus action on your turn. · Dragon Scales: You have resistance to all damage except for Psychic damage. · Demon Aura: Your friends have advantage on attack rolls against any creature within 5 feet of you that is hostile to you. [B]6[SUP]th[/SUP] Level:[/B] Depending on the creature you chose, you take on another aspect of that creature while raging · Giant Strength: Your carrying capacity is doubled and you have advantage on any Strength checks or saves (not attack rolls) · Dragon Sight: You can see up to 1 mile way with no difficulty and are able to discern even fine details as though looking at something no more than 100 feet away. Additionally, dim light does not impose disadvantage on your Wisdom(Perception) checks · Demon Hunt: You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace [B]10[SUP]th[/SUP] Level:[/B] Your chosen creature becomes your favored enemy (see ranger), though you do not learn any new languages · Advantage on Wisdom(survival) checks to track your chosen creature · Advantage on Intelligence checks to recall info about your chosen creature [B]14[SUP]th[/SUP] level:[/B] Depending on the creature you chose, you take on another aspect of that creature while raging · Giant Strike: When you hit a Large (or smaller) creature with a melee attack, you can use a bonus action to knock them prone. · Dragon Wings: You have a flying speed equal to your current walking speed. This benefit only works for short bursts; you will fall if you end your turn in the air and nothing else is holding you aloft · Demon Charm: Any hostile creature within 5’ of you has disadvantage on attack rolls against targets other than you (or another creature with this feature). An enemy is immune to this if it cannot see or hear you, or if it cannot be frightened. [/QUOTE]
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