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Path of the World Breaker (barbarian sub-class)
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<blockquote data-quote="mellored" data-source="post: 7350769" data-attributes="member: 6801209"><p>While many barbarians call themselves "ancient' and "primordial", to you they are modern upstarts. You anger is focused at something far older, and far deeper. Your aim to destroy the very fabric of the world itself.</p><p></p><p></p><p>Break Space:</p><p>At 3rd level, you learn to cut through the fabric of the world. When you are rageing, you can use a bonus action to make a melee attack on an empty space, destroying it. Choose another space within 30' of you. Your space and that space are considered adjacent to each other, allowing creatures, spells, items, and attacks to pass both ways. The special line of sight and line of effect only extend between those specific locations, and is blocked from further away.</p><p>If you continually use your Break Space to attack the same locations for 10 minutes, the effect lasts for 1 day. If you maintain Break Space for 1 year, the effect becomes permanent.</p><p></p><p>Break Matter:</p><p>At 6th level, you can destroy the very matter and energy that make up the creature. Your melee attacks ignore all resistances and immunities.</p><p></p><p>Break Time:</p><p>At level 10, you can destroy a creatures timeline. When you hit with a melee attack while raging, you can choose to deal no damage in order to have the creature make a Con save against a DC of 8 + your Strength modifier + your proficiency bonus. If it fails, time stops passing for the target until the end of your next turn. The target is paralyzed and completely immune to all damage and new effects. Any of their spells, concentration, or similar effects are suspended; resuming when the time begins again. The creature has no memory of what passes during the time, and only sees the world skip ahead. A creature can willingly be hit by this attack.</p><p></p><p>Break Planes:</p><p>At level 14, you can use your action to destroy the barrier between planes. Choosing any target destination on any plane, in general terms, such as City of Brass, and the DM picks a random unoccupied place in or near that location. Your location and that location are now considered adjacent for 10 minutes. Once you use this feature you cannot use it again until you take a long rest. If you use this feature on the same location each day for a year, the effect becomes permanent.</p><p></p><p>Unmake:</p><p>At level 14, you can unmake the very fabric of the world itself. When you reduce a creature or object to 0 HP with a melee attack while rageing, you can choose to completely erase it from the existence. Everything about it, including it's body, soul, and any memories or recording of the target are completely eliminated. Scrolls recording it will become blank, statues of it will turn back to uncarved, even creatures who were in the middle of fighting over it no longer remember why they were fighting, though it will rarely stop a fight if swords are already drawn. Otherwise, histroy remains unchanged. Not even the Wish spell can bring it back as no one knows that it's missing. Once you use this feature, you cannot use it again for 1 month, which is the only proof that the world was different.</p></blockquote><p></p>
[QUOTE="mellored, post: 7350769, member: 6801209"] While many barbarians call themselves "ancient' and "primordial", to you they are modern upstarts. You anger is focused at something far older, and far deeper. Your aim to destroy the very fabric of the world itself. Break Space: At 3rd level, you learn to cut through the fabric of the world. When you are rageing, you can use a bonus action to make a melee attack on an empty space, destroying it. Choose another space within 30' of you. Your space and that space are considered adjacent to each other, allowing creatures, spells, items, and attacks to pass both ways. The special line of sight and line of effect only extend between those specific locations, and is blocked from further away. If you continually use your Break Space to attack the same locations for 10 minutes, the effect lasts for 1 day. If you maintain Break Space for 1 year, the effect becomes permanent. Break Matter: At 6th level, you can destroy the very matter and energy that make up the creature. Your melee attacks ignore all resistances and immunities. Break Time: At level 10, you can destroy a creatures timeline. When you hit with a melee attack while raging, you can choose to deal no damage in order to have the creature make a Con save against a DC of 8 + your Strength modifier + your proficiency bonus. If it fails, time stops passing for the target until the end of your next turn. The target is paralyzed and completely immune to all damage and new effects. Any of their spells, concentration, or similar effects are suspended; resuming when the time begins again. The creature has no memory of what passes during the time, and only sees the world skip ahead. A creature can willingly be hit by this attack. Break Planes: At level 14, you can use your action to destroy the barrier between planes. Choosing any target destination on any plane, in general terms, such as City of Brass, and the DM picks a random unoccupied place in or near that location. Your location and that location are now considered adjacent for 10 minutes. Once you use this feature you cannot use it again until you take a long rest. If you use this feature on the same location each day for a year, the effect becomes permanent. Unmake: At level 14, you can unmake the very fabric of the world itself. When you reduce a creature or object to 0 HP with a melee attack while rageing, you can choose to completely erase it from the existence. Everything about it, including it's body, soul, and any memories or recording of the target are completely eliminated. Scrolls recording it will become blank, statues of it will turn back to uncarved, even creatures who were in the middle of fighting over it no longer remember why they were fighting, though it will rarely stop a fight if swords are already drawn. Otherwise, histroy remains unchanged. Not even the Wish spell can bring it back as no one knows that it's missing. Once you use this feature, you cannot use it again for 1 month, which is the only proof that the world was different. [/QUOTE]
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