One of the trends I've noticed some on purpose and some not, but it ended up this way - all the classes I have finished for Pathbreaker have "subclasses" built in. That is there in the core game to an extend (wizard schools, sorcerer bloodlines etc), but as I tend to make make broader more generic classes (following in the Talented classes from Rogue Genius) I started adding 1st level choice to bring more definition in, so in some ways, structurally the classes feel a little more 5E that way, with a more generic class and a big choice of flavor early on, or just wide open to choices (such as the Magister, that uses spells from all full spellcasting classes and bascially some feats a bit of a flavor choice at 1st - but spell choice really define what you do with that class, so it isn't as needed)