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Pathbreaker - musings of an amateur game designer
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<blockquote data-quote="Lord Mhoram" data-source="post: 8592010" data-attributes="member: 4789"><p>Some base assumptions for the game - this is set up for solo play, with published modules in mind. So that means that the PC must be tougher and much more broad based in ability than a regular character. The reason for this, mostly, is that the wife GMs, and I play. And (until covid) ran a group HERO game so that took most of her GM energy and focus. So if she was going to GM me, it had to be something she could just pull out, plop down read and run with few adjustments. So the adjusting for solo play has to come from the player side, rather than the GMs.</p><p></p><p>To that end we had a method of abilty score generation that usually meant mostly 16-18, gestalt and Mythic - and extra feats and ability score increased (and Mythic choices). In comparison to a regular character super overpowered, but as a solo guy, it works well enough.</p><p></p><p>More HP to take all the attacks, higher AC and hit bonus to adjust for being the only target, and some house rules to make it easier to cast in combat (no meat shield but myself) and some other things.</p><p></p><p>So that is one of the first assumptions leading to a lot of changes I am making.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8592010, member: 4789"] Some base assumptions for the game - this is set up for solo play, with published modules in mind. So that means that the PC must be tougher and much more broad based in ability than a regular character. The reason for this, mostly, is that the wife GMs, and I play. And (until covid) ran a group HERO game so that took most of her GM energy and focus. So if she was going to GM me, it had to be something she could just pull out, plop down read and run with few adjustments. So the adjusting for solo play has to come from the player side, rather than the GMs. To that end we had a method of abilty score generation that usually meant mostly 16-18, gestalt and Mythic - and extra feats and ability score increased (and Mythic choices). In comparison to a regular character super overpowered, but as a solo guy, it works well enough. More HP to take all the attacks, higher AC and hit bonus to adjust for being the only target, and some house rules to make it easier to cast in combat (no meat shield but myself) and some other things. So that is one of the first assumptions leading to a lot of changes I am making. [/QUOTE]
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