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Pathbreaker - musings of an amateur game designer
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<blockquote data-quote="Lord Mhoram" data-source="post: 8604586" data-attributes="member: 4789"><p>The last half week or so I worked on finalizing two "chapters" I guess you could call them. Two classes. I have been working on this project by just fiddling with it for years, so I have lots of stuff collated, organized to be collated, copied into files, classes 90% built, but I had not formally finalized any one thing. When I decided to work on it recently, I decided to get stuff finished, and printed.</p><p></p><p>That involves waves of copy editing, grammer checking, spell checking. Then formatting the text.. which I am doing in a word processor and not layout software (I don't know how to use any, and don't have any --- recomendations for cheap or free stuff welcome). Makes sure things are bolded, indented and formatted, then adding artwork. I have said this is never planned for publication (heck, I'm copy and pasting text from other books) so this art I get from a couple of places. Google image searches, and art pulled out of other game books. I have a nifty little program that pulls art of out pdfs, so I'll grab a whole books worth of artwork.</p><p></p><p>The two classes I finished were the Magister, and the Godling. The two totaled a little over 70 pages (listing all options, including things that work with archetypes, and all direct feats and mythic abilities takes a lot of space. I'm mostly done with 2 classes that overlap - one is a aegis/soulknife/Akashic class that drives it's power from akashic stuff (even for suit and knife). But I limited the choices for blade and suit to only one chosen at character creation, and limited blade skills and customizations. I also made a Psionic combo of those two, but basically based it power level on the Soulforge prestige class combo, so there is more flexibility, and some minor psi powers (Gifted blade as in High Psionics games). The akashic add ons are generally much more powerful than the psionic abilities; so that was the reason for which got the most restrictions. The two overlap in abilities a fair amount (you could make very similar builds) but thematically and feel they are vastly apart. Those are likely my next two classes done. </p><p>After that I am putting together a Psionic Summoner, original form (I tend toward more powerful classes). Basically it looses all the summon monster, adds in psi crystal enhancements, and the Psi abilities are going to be culled from Cryptic, the Voyager and maybe a little from Psi warrior, to replace spell use. The theme of the eidolon is that it is an "unlocked" form of the psicrystal.. so you don't summon something inherently in the ether you are using the psicrystal to attach stuff to. I thought it made a great flavor. Planning on the powers to be infomational, situational and useful for utility with the main combat being the Psicrystal summoned.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8604586, member: 4789"] The last half week or so I worked on finalizing two "chapters" I guess you could call them. Two classes. I have been working on this project by just fiddling with it for years, so I have lots of stuff collated, organized to be collated, copied into files, classes 90% built, but I had not formally finalized any one thing. When I decided to work on it recently, I decided to get stuff finished, and printed. That involves waves of copy editing, grammer checking, spell checking. Then formatting the text.. which I am doing in a word processor and not layout software (I don't know how to use any, and don't have any --- recomendations for cheap or free stuff welcome). Makes sure things are bolded, indented and formatted, then adding artwork. I have said this is never planned for publication (heck, I'm copy and pasting text from other books) so this art I get from a couple of places. Google image searches, and art pulled out of other game books. I have a nifty little program that pulls art of out pdfs, so I'll grab a whole books worth of artwork. The two classes I finished were the Magister, and the Godling. The two totaled a little over 70 pages (listing all options, including things that work with archetypes, and all direct feats and mythic abilities takes a lot of space. I'm mostly done with 2 classes that overlap - one is a aegis/soulknife/Akashic class that drives it's power from akashic stuff (even for suit and knife). But I limited the choices for blade and suit to only one chosen at character creation, and limited blade skills and customizations. I also made a Psionic combo of those two, but basically based it power level on the Soulforge prestige class combo, so there is more flexibility, and some minor psi powers (Gifted blade as in High Psionics games). The akashic add ons are generally much more powerful than the psionic abilities; so that was the reason for which got the most restrictions. The two overlap in abilities a fair amount (you could make very similar builds) but thematically and feel they are vastly apart. Those are likely my next two classes done. After that I am putting together a Psionic Summoner, original form (I tend toward more powerful classes). Basically it looses all the summon monster, adds in psi crystal enhancements, and the Psi abilities are going to be culled from Cryptic, the Voyager and maybe a little from Psi warrior, to replace spell use. The theme of the eidolon is that it is an "unlocked" form of the psicrystal.. so you don't summon something inherently in the ether you are using the psicrystal to attach stuff to. I thought it made a great flavor. Planning on the powers to be infomational, situational and useful for utility with the main combat being the Psicrystal summoned. [/QUOTE]
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