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Pathbreaker - musings of an amateur game designer
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<blockquote data-quote="Lord Mhoram" data-source="post: 8606250" data-attributes="member: 4789"><p>Long post, splitting it up.</p><p></p><p>I then went after the class abilities from other classes. Once that split was figured out it was just going through and deciding how many and what levels each of them were. I ended up with 3 raising with level, at 1,3,5 and 2nd and every even level gaining basic abilities. Early on, you can only get 1st level abilities, then it moves up in level, and then you have access to prestige class abilities and such, so even though there are a lot of them, they aren't going to overwhelm the class.</p><p></p><p>I had a huge part of the class set aside for the definitional choices. Only 1, only at first. I mentioned them last post - Psi, Prepared Magic, Spontaneous magic, Combat and skill. I can always add more if I like - utilizing the Spheres system for example.</p><p>Each of these choices got something to seriously define it. Spell use, Full BAB and fighter talents, More skills, and more skill related feats, Psi use. But I decided to make the capstone be given by your choice here. So someone that chooses that path can have something appropriate. I also gave them a skill or two. Also which saves they got for the good and bad saves. The more powerful of these choices ended up with only 1 good save, and not as much skills. The less powerful got more. And the fighter type uses Path of War Maneuvers. So physically the weakest is the skill dude, but as I plan to have the class take that role for gestalt it works for me.</p><p></p><p>Next came flavor.. well not next, as it came up as I was doing all that other stuff, but it will be the last stuff I talk about. Before today I went through 4 or 5 names but never really liked one (Dabbler, skill dude, eternal student and the best of them - Polymath. I was thinking "Eternal Student" but that gives the connotation of not having mastered your skills, so out that went. Then thoughts turned to one of my favorite books of all time - Zen and the Art of Motorcycle Maintenance (well maybe favorite when I was much younger) where he talks about Chautauqua. So I went with Chatauquan, nice old timey feel to it. The stuff that I had called dabbling or thinking of student, seminars and main study.. with the old time feel of Chautauqua I ended up with using Forte, I used Pursuit for the leveling ones, and Knack for the singles. At this point, the structure is fleshed out, the Fortes are set up, and it looks pretty good.</p><p></p><p>That was today's work - done a lot... all because I listened to Vizzini.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8606250, member: 4789"] Long post, splitting it up. I then went after the class abilities from other classes. Once that split was figured out it was just going through and deciding how many and what levels each of them were. I ended up with 3 raising with level, at 1,3,5 and 2nd and every even level gaining basic abilities. Early on, you can only get 1st level abilities, then it moves up in level, and then you have access to prestige class abilities and such, so even though there are a lot of them, they aren't going to overwhelm the class. I had a huge part of the class set aside for the definitional choices. Only 1, only at first. I mentioned them last post - Psi, Prepared Magic, Spontaneous magic, Combat and skill. I can always add more if I like - utilizing the Spheres system for example. Each of these choices got something to seriously define it. Spell use, Full BAB and fighter talents, More skills, and more skill related feats, Psi use. But I decided to make the capstone be given by your choice here. So someone that chooses that path can have something appropriate. I also gave them a skill or two. Also which saves they got for the good and bad saves. The more powerful of these choices ended up with only 1 good save, and not as much skills. The less powerful got more. And the fighter type uses Path of War Maneuvers. So physically the weakest is the skill dude, but as I plan to have the class take that role for gestalt it works for me. Next came flavor.. well not next, as it came up as I was doing all that other stuff, but it will be the last stuff I talk about. Before today I went through 4 or 5 names but never really liked one (Dabbler, skill dude, eternal student and the best of them - Polymath. I was thinking "Eternal Student" but that gives the connotation of not having mastered your skills, so out that went. Then thoughts turned to one of my favorite books of all time - Zen and the Art of Motorcycle Maintenance (well maybe favorite when I was much younger) where he talks about Chautauqua. So I went with Chatauquan, nice old timey feel to it. The stuff that I had called dabbling or thinking of student, seminars and main study.. with the old time feel of Chautauqua I ended up with using Forte, I used Pursuit for the leveling ones, and Knack for the singles. At this point, the structure is fleshed out, the Fortes are set up, and it looks pretty good. That was today's work - done a lot... all because I listened to Vizzini. [/QUOTE]
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