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Pathfinder 1.5 rumblings: Corefinder
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<blockquote data-quote="ZeshinX" data-source="post: 8019948" data-attributes="member: 6793656"><p>As someone who adored 3.x/PF but burned out on it it completely, Corefinder does raise an eyebrow for me.</p><p></p><p>I loved the sheer number of options (in PF) and felt the sky was the limit for character options that also had, at least, some moderate to good mechanical options to support them. Whether that's true or not depends on the individual of course (and could be endlessly debated elsewhere), but that was my feeling of it. </p><p></p><p>Though shortly after the release of Ultimate Intrigue, I found myself rapidly losing interest. I'm not sure really what spurred it, but PF quickly became a slog for me...I began finding 3.x/PF's simulation-like approach was both its greatest strength and greatest weakness. I became tired of the, at times, overwhelming number crunch. I started singing, in a mocking Old MacDonald style "a +1 here, a +1 there, here a plus, there a plus, everywhere a plus plus!" I still appreciate the options in classes and archetypes to allow customization, but all else with feats for actions that I started to find would be more enjoyable as just "sure, you can do that" without the need for a rule to govern every damn thing. And the math (simple though it was)...I started to (and still call it) math porn. Some of the classes, despite appreciating options, just started to get a little ridiculous too (the hybrid classes come to mind).</p><p></p><p>After the wildly refreshing 5e (it's far from perfect), I find it'll take quite a lot of work to get me to even look at a 3.x/PF1e-inspired ruleset again. Corefinder has my curiosity piqued though.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8019948, member: 6793656"] As someone who adored 3.x/PF but burned out on it it completely, Corefinder does raise an eyebrow for me. I loved the sheer number of options (in PF) and felt the sky was the limit for character options that also had, at least, some moderate to good mechanical options to support them. Whether that's true or not depends on the individual of course (and could be endlessly debated elsewhere), but that was my feeling of it. Though shortly after the release of Ultimate Intrigue, I found myself rapidly losing interest. I'm not sure really what spurred it, but PF quickly became a slog for me...I began finding 3.x/PF's simulation-like approach was both its greatest strength and greatest weakness. I became tired of the, at times, overwhelming number crunch. I started singing, in a mocking Old MacDonald style "a +1 here, a +1 there, here a plus, there a plus, everywhere a plus plus!" I still appreciate the options in classes and archetypes to allow customization, but all else with feats for actions that I started to find would be more enjoyable as just "sure, you can do that" without the need for a rule to govern every damn thing. And the math (simple though it was)...I started to (and still call it) math porn. Some of the classes, despite appreciating options, just started to get a little ridiculous too (the hybrid classes come to mind). After the wildly refreshing 5e (it's far from perfect), I find it'll take quite a lot of work to get me to even look at a 3.x/PF1e-inspired ruleset again. Corefinder has my curiosity piqued though. [/QUOTE]
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Pathfinder 1.5 rumblings: Corefinder
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