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Pathfinder 1.5 rumblings: Corefinder
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<blockquote data-quote="LegendaryGames" data-source="post: 8134769" data-attributes="member: 6775678"><p>You're certainly welcome to feel how you feel. We'll be as transparent about the things we're doing as we can, introducing ways to deal with what we see as problems in the rule set while still remaining faithful to the general structure and philosophy of PFRPG and the 3.x rules that support it. We aim to create a game that does still <em>feel</em> mostly like PFRPG but that streamlines the kludgier parts of it and enhances the best parts of it. Whether we end up creating something that enough people love to really adopt as their favorite way to play Pathfinder, time will tell. For some, it will undoubtedly be a hard no for any number of reasons, to which I say play on with whatever is fun! I started with AD&D and BECMI in 1981 and I've played and GMed and written material (professionally only since 2002) for every edition since, and each of them has their charms and people who still play them. </p><p></p><p>All I can ask is to keep an eye on things as they come out and as all the pieces start coming together see what you think. When playtest opens up, give it a try and see how it feels at the table. Give feedback if you like. And we'll see where it all comes out in the end. For the Alpha version, we're leaning into trying more things to see how they go. I'd rather cast the net wider and see what can be caught and places we can perhaps come up with better ways to get to the same place than just do a round of spit polish and call it a day. </p><p></p><p>Check out the new updates in the post above, and happy gaming!</p></blockquote><p></p>
[QUOTE="LegendaryGames, post: 8134769, member: 6775678"] You're certainly welcome to feel how you feel. We'll be as transparent about the things we're doing as we can, introducing ways to deal with what we see as problems in the rule set while still remaining faithful to the general structure and philosophy of PFRPG and the 3.x rules that support it. We aim to create a game that does still [I]feel[/I] mostly like PFRPG but that streamlines the kludgier parts of it and enhances the best parts of it. Whether we end up creating something that enough people love to really adopt as their favorite way to play Pathfinder, time will tell. For some, it will undoubtedly be a hard no for any number of reasons, to which I say play on with whatever is fun! I started with AD&D and BECMI in 1981 and I've played and GMed and written material (professionally only since 2002) for every edition since, and each of them has their charms and people who still play them. All I can ask is to keep an eye on things as they come out and as all the pieces start coming together see what you think. When playtest opens up, give it a try and see how it feels at the table. Give feedback if you like. And we'll see where it all comes out in the end. For the Alpha version, we're leaning into trying more things to see how they go. I'd rather cast the net wider and see what can be caught and places we can perhaps come up with better ways to get to the same place than just do a round of spit polish and call it a day. Check out the new updates in the post above, and happy gaming! [/QUOTE]
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