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Pathfinder 1.5 rumblings: Corefinder
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<blockquote data-quote="nevin" data-source="post: 8135290" data-attributes="member: 7024481"><p>I'll be interested to see what come's of this. I want to see something that is a bit less tactical. with something that encourages more role play, and helps new DM's understand how to not let rules lawyers bog thier games down. </p><p> When I play with people that love the nitty gritty detail of every move I feel like I'm playing a minatures war game instead of a roleplaying game. I really think that is what keeps pathfinder from being able to be a bigger competitor to D&D. A lot of it's customer base are nit picky detail oriented people that don't want to roleplay they just want to kill things in the "optimal way". I just recently told a party member of a game I play with friends that I wasn't going to play that way. I understand killing things is part of the game but when that's all the game is then I go find other things to do.</p></blockquote><p></p>
[QUOTE="nevin, post: 8135290, member: 7024481"] I'll be interested to see what come's of this. I want to see something that is a bit less tactical. with something that encourages more role play, and helps new DM's understand how to not let rules lawyers bog thier games down. When I play with people that love the nitty gritty detail of every move I feel like I'm playing a minatures war game instead of a roleplaying game. I really think that is what keeps pathfinder from being able to be a bigger competitor to D&D. A lot of it's customer base are nit picky detail oriented people that don't want to roleplay they just want to kill things in the "optimal way". I just recently told a party member of a game I play with friends that I wasn't going to play that way. I understand killing things is part of the game but when that's all the game is then I go find other things to do. [/QUOTE]
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Pathfinder 1.5 rumblings: Corefinder
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