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<blockquote data-quote="kenada" data-source="post: 8234242" data-attributes="member: 70468"><p>I’m making this a separate post because it was a separate argument. The argument against customizing equipment lists seems very similar to the one we had a while back regarding rarity. It’s postulated that in spite of the system’s providing tools to let you control the availability of things (i.e., rarity) that it’s just too much work. I don’t find that compelling without better examples. The one regarding heavy armor is exaggerated. The difference between heavy armor and medium armor is +1 AC. No class depends on having access to heavy armor, and champions in medium armor are still going to end up better than their peers (because of of their proficiency progression). If there happens to be a feat pertaining to heavy armor, then it’s just not applicable. It’s not like PF2 is lacking customization options.</p></blockquote><p></p>
[QUOTE="kenada, post: 8234242, member: 70468"] I’m making this a separate post because it was a separate argument. The argument against customizing equipment lists seems very similar to the one we had a while back regarding rarity. It’s postulated that in spite of the system’s providing tools to let you control the availability of things (i.e., rarity) that it’s just too much work. I don’t find that compelling without better examples. The one regarding heavy armor is exaggerated. The difference between heavy armor and medium armor is +1 AC. No class depends on having access to heavy armor, and champions in medium armor are still going to end up better than their peers (because of of their proficiency progression). If there happens to be a feat pertaining to heavy armor, then it’s just not applicable. It’s not like PF2 is lacking customization options. [/QUOTE]
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