Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and support for other playing styles/subgenres
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8236179" data-attributes="member: 70468"><p>It should do that, but how it goes will depend on the group’s experience and disposition. That’s why I posted there should be a mechanical signpost to emphasize the danger. I tried to explain things weren’t tuned to my players, but they TPK’d themselves early in our campaign on a completely unnecessary* encounter. Because OSE is so mechanically unforgiving and harsh, they’re scared of everything (which means more combat as war and less combat as sport).</p><p></p><p></p><p>The reason why I want to dispense with XP for hazards is I hate picking out a level for them. (That’s one of the things that burnt me out was having to design stuff I felt wasn’t important.)</p><p></p><p></p><p>Yep. One of the principles I suggested in that big GM notes thread and that I plan to put on my list is: portray a living world, respond to changes with consequences. If the PCs upend the status quo in any way, that should be reflected back in the campaign world. Not only does that underscore their agency (the bandits are gone because <u>the PCs did that</u>), but it contributes to the feeling of the world being an actual place.</p><p></p><p>-- </p><p>* Suppose you have a football field (gridiron or association, it doesn’t matter). In the very center of the field is a gray ooze, which is melting a giant gecko. Your goal is to get to the other side without dying. My PCs went up and fought the gray ooze. <img class="smilie smilie--emoji" loading="lazy" alt="😬" title="Grimacing face :grimacing:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62c.png" data-shortname=":grimacing:" /></p></blockquote><p></p>
[QUOTE="kenada, post: 8236179, member: 70468"] It should do that, but how it goes will depend on the group’s experience and disposition. That’s why I posted there should be a mechanical signpost to emphasize the danger. I tried to explain things weren’t tuned to my players, but they TPK’d themselves early in our campaign on a completely unnecessary* encounter. Because OSE is so mechanically unforgiving and harsh, they’re scared of everything (which means more combat as war and less combat as sport). The reason why I want to dispense with XP for hazards is I hate picking out a level for them. (That’s one of the things that burnt me out was having to design stuff I felt wasn’t important.) Yep. One of the principles I suggested in that big GM notes thread and that I plan to put on my list is: portray a living world, respond to changes with consequences. If the PCs upend the status quo in any way, that should be reflected back in the campaign world. Not only does that underscore their agency (the bandits are gone because [U]the PCs did that[/U]), but it contributes to the feeling of the world being an actual place. -- * Suppose you have a football field (gridiron or association, it doesn’t matter). In the very center of the field is a gray ooze, which is melting a giant gecko. Your goal is to get to the other side without dying. My PCs went up and fought the gray ooze. 😬 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and support for other playing styles/subgenres
Top