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<blockquote data-quote="kenada" data-source="post: 8236356" data-attributes="member: 70468"><p>I sounds like you’re talking about haunts, and I agree. I haven’t liked haunts in any edition of Pathfinder. I suppose they’re slightly less bad in PF2 in that you’re not expected to channel positive energy into them (because obviously everyone knows that you can cast <em>cure light wounds</em> on things to neutralize them), but they’re still pretty bad. The sample haunts in the GMG are so prescriptive of how you go about dealing with them, and the disable procedures sometimes don’t make sense. It’s egregiously game-y.</p><p></p><p>Take <a href="https://2e.aonprd.com/Hazards.aspx?ID=42" target="_blank">Plummeting Doom</a>. It’s a haunt that tries to fling PCs off a cliff. You can disable it by not being thrown off the cliff so hard that you scare it. Wot. However, it attacks your Fortitude DC, so you have to understand what is happening and opt to make an Athletics check. I’d love to see how this is expected to play out at the table. Do we switch to video game mode? Boop beep, I’m going to fling your PCs off the cliff. Succeed at the QTE to avoid having your sheets ripped up! (Athletics flashes, Tim fails his check, and he gets flung into the abyss.)</p></blockquote><p></p>
[QUOTE="kenada, post: 8236356, member: 70468"] I sounds like you’re talking about haunts, and I agree. I haven’t liked haunts in any edition of Pathfinder. I suppose they’re slightly less bad in PF2 in that you’re not expected to channel positive energy into them (because obviously everyone knows that you can cast [I]cure light wounds[/I] on things to neutralize them), but they’re still pretty bad. The sample haunts in the GMG are so prescriptive of how you go about dealing with them, and the disable procedures sometimes don’t make sense. It’s egregiously game-y. Take [URL='https://2e.aonprd.com/Hazards.aspx?ID=42']Plummeting Doom[/URL]. It’s a haunt that tries to fling PCs off a cliff. You can disable it by not being thrown off the cliff so hard that you scare it. Wot. However, it attacks your Fortitude DC, so you have to understand what is happening and opt to make an Athletics check. I’d love to see how this is expected to play out at the table. Do we switch to video game mode? Boop beep, I’m going to fling your PCs off the cliff. Succeed at the QTE to avoid having your sheets ripped up! (Athletics flashes, Tim fails his check, and he gets flung into the abyss.) [/QUOTE]
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