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<blockquote data-quote="JmanTheDM" data-source="post: 8236444" data-attributes="member: 6791902"><p>confounding betrayal is a strange one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. but I like the experimentation in the design space this type of hazard exposes. I created a new hazard for a boss fight in The Slithering (to make it harder. yeah! that's right! I'm that guy!), and without the examples given in the CRB and the GMG, including the tables to build my own - I don't think I would've had the confidence to simply create something from scratch. I've really latched onto the whole notion that hazards <em>can and should</em> be used as a kind of Lair action, thus having non-deadly hazards and hazards that are kinda there to make things more difficult in other ways (and requiring more diverse skills to disable/overcome) really resonates with me</p><p></p><p>I totally approve trying to come up with innovative ways to use other skills or abilities in challenges like hazards. though admittedly, some may suffer from feeling forced in their use of different skills. you win some, you lose some, but that doesn't mean the systems itself is fundamentally broken</p><p></p><p>Cheers,</p><p></p><p>J.</p></blockquote><p></p>
[QUOTE="JmanTheDM, post: 8236444, member: 6791902"] confounding betrayal is a strange one :). but I like the experimentation in the design space this type of hazard exposes. I created a new hazard for a boss fight in The Slithering (to make it harder. yeah! that's right! I'm that guy!), and without the examples given in the CRB and the GMG, including the tables to build my own - I don't think I would've had the confidence to simply create something from scratch. I've really latched onto the whole notion that hazards [I]can and should[/I] be used as a kind of Lair action, thus having non-deadly hazards and hazards that are kinda there to make things more difficult in other ways (and requiring more diverse skills to disable/overcome) really resonates with me I totally approve trying to come up with innovative ways to use other skills or abilities in challenges like hazards. though admittedly, some may suffer from feeling forced in their use of different skills. you win some, you lose some, but that doesn't mean the systems itself is fundamentally broken Cheers, J. [/QUOTE]
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