Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and support for other playing styles/subgenres
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="transmission89" data-source="post: 8239080" data-attributes="member: 6688441"><p>Yup, what’s good for the goose is good for the gander here.</p><p></p><p>I’d disagree with the binary idea you’re presenting here of either a defined skill system or playing fast and loose. There is room in between as no matter how comprehensive a games system, there will always be areas not covered by the rules. This involves improv and adaptation from all participants at the table.</p><p></p><p>I can understand you have problems with the PF2 game. There are somethings about it you have problems with. In particular, in this thread, you’re discussing some of the ambiguities around the hazards and such right? Like how are the players supposed to know how to do x or the GM to run x without this missing critical information?</p><p></p><p>So, using the 5e DMG as your sole resource, explain how to run a dungeon crawl procedure with the activities that can be taken by the players (Please also mention the more robust hazard system included that Paizo clearly failed with here).</p><p></p><p>I can save you the effort though. You can’t, because the 5e DMG massively falls down here. Were I to adopt your argument, this would be the point I’d label it a complete failure of a system. </p><p></p><p>I also suspect you’ll then critique the ”relativism” here again and how this frustrates you, as you are wont to do. but, and I’m gonna let you finish... you yourself do this every time you critique PF2 by making reference to 5e and a “post 5e world”. If you don’t want people to draw comparison, or constantly point out that Paizo were not interested in looking at 5e for design (thus meaning it can’t be a failure on those terms as that was never their success criteria), it’d behoove you to not constantly create the comparison yourself.</p><p></p><p>Rest assured, this is, as with magic, an attack on the argument because, as I’ve highlighted here, when you draw the logical conclusions from your assertions, they apply quite heavily to something you are contrasting it against.</p></blockquote><p></p>
[QUOTE="transmission89, post: 8239080, member: 6688441"] Yup, what’s good for the goose is good for the gander here. I’d disagree with the binary idea you’re presenting here of either a defined skill system or playing fast and loose. There is room in between as no matter how comprehensive a games system, there will always be areas not covered by the rules. This involves improv and adaptation from all participants at the table. I can understand you have problems with the PF2 game. There are somethings about it you have problems with. In particular, in this thread, you’re discussing some of the ambiguities around the hazards and such right? Like how are the players supposed to know how to do x or the GM to run x without this missing critical information? So, using the 5e DMG as your sole resource, explain how to run a dungeon crawl procedure with the activities that can be taken by the players (Please also mention the more robust hazard system included that Paizo clearly failed with here). I can save you the effort though. You can’t, because the 5e DMG massively falls down here. Were I to adopt your argument, this would be the point I’d label it a complete failure of a system. I also suspect you’ll then critique the ”relativism” here again and how this frustrates you, as you are wont to do. but, and I’m gonna let you finish... you yourself do this every time you critique PF2 by making reference to 5e and a “post 5e world”. If you don’t want people to draw comparison, or constantly point out that Paizo were not interested in looking at 5e for design (thus meaning it can’t be a failure on those terms as that was never their success criteria), it’d behoove you to not constantly create the comparison yourself. Rest assured, this is, as with magic, an attack on the argument because, as I’ve highlighted here, when you draw the logical conclusions from your assertions, they apply quite heavily to something you are contrasting it against. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and support for other playing styles/subgenres
Top