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<blockquote data-quote="transmission89" data-source="post: 8239589" data-attributes="member: 6688441"><p>I get what you are saying, but I'd respectfully disagree with the conclusion. The things you've stated here aren't necessarily required knowledge, known only by hoary old players. These are the that things the game is designed to want you to do. If there was no incentive to recall knowledge, why would "waste time" doing it for example?</p><p></p><p>To my mind, it seems a lot of what you said can be reduced to "The game plays differently, leading me to bounce off it". I really don't mean that in an offensive way here (I appreciate text is crap at conveying tone). A lot of these "tricks and knowledge expectations" (paraphrasing yourself), actually seem to have thrown more "experienced players" than totally new ones (hence many in the old guard having a negative reaction). There were many threads when the game first released about re learning your approach to the game. Many seemed to struggle to think about what to do with that 3rd action for example, because they didn't appreciate that the "game had changed" and that you were supposed to be using other action types in combat (like recall, demoralise etc). Those that came in playing it like pathfinder 1e or dnd, bounced off it as a result. </p><p></p><p>Though it presents itself in the similar lingua franca of those games, many aspects are different, leading people to think they are missing, I guess, the hidden knowledge. Feeling out of the loop? Would it be fair to say that might also apply to you (I don't know how much experience you've had playing pf1e or dnd 5e). It's absolutely fair enough if, upon realising that, you feel that kind of game isn't for you.</p><p></p><p>But I wonder, if Paizo had perhaps been more explicit with the implications of their design choices (communicating with players in the rule book more about why you might want to be doing these things) that a lot of gripes with the system might not have happened, because peoples' expectations were not aligned with what was actually delivered.</p></blockquote><p></p>
[QUOTE="transmission89, post: 8239589, member: 6688441"] I get what you are saying, but I'd respectfully disagree with the conclusion. The things you've stated here aren't necessarily required knowledge, known only by hoary old players. These are the that things the game is designed to want you to do. If there was no incentive to recall knowledge, why would "waste time" doing it for example? To my mind, it seems a lot of what you said can be reduced to "The game plays differently, leading me to bounce off it". I really don't mean that in an offensive way here (I appreciate text is crap at conveying tone). A lot of these "tricks and knowledge expectations" (paraphrasing yourself), actually seem to have thrown more "experienced players" than totally new ones (hence many in the old guard having a negative reaction). There were many threads when the game first released about re learning your approach to the game. Many seemed to struggle to think about what to do with that 3rd action for example, because they didn't appreciate that the "game had changed" and that you were supposed to be using other action types in combat (like recall, demoralise etc). Those that came in playing it like pathfinder 1e or dnd, bounced off it as a result. Though it presents itself in the similar lingua franca of those games, many aspects are different, leading people to think they are missing, I guess, the hidden knowledge. Feeling out of the loop? Would it be fair to say that might also apply to you (I don't know how much experience you've had playing pf1e or dnd 5e). It's absolutely fair enough if, upon realising that, you feel that kind of game isn't for you. But I wonder, if Paizo had perhaps been more explicit with the implications of their design choices (communicating with players in the rule book more about why you might want to be doing these things) that a lot of gripes with the system might not have happened, because peoples' expectations were not aligned with what was actually delivered. [/QUOTE]
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