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<blockquote data-quote="transmission89" data-source="post: 8239642" data-attributes="member: 6688441"><p>Oh Jesus, now we resort to self victimisation, one of the last few refuges of the scoundrel. The only ad hominem I’ve thrown is this recent one declaring you a troll, yet it is an accurate one.</p><p></p><p>I am perfectly capable of acknowledging flaws in the system (I have done so, literally no one has declared this system as perfect here). Nor is this my favourite game. I have indeed engaged in these threads, discussing different game design factors (including ones at your behest). If perhaps you feel a certain degree of hostility, allow me to hold a mirror up as to how you come across (a collection from across multiple threads). I shall use 5e as the subject as that is what you are using as a measuring stick against pf2. </p><p></p><p><strong>A critique of 5e dungeons and dragons - a homage to our dear captain</strong></p><p></p><p>5e is objectively, completely and utterly a failure of a game. This is irrefutable and based on no bias of my own. Most particularly, in comparison to my beloved B/X. </p><p>I cannot believe, that in a post B/X world, wotc developed this. It’s like they weren’t even paying attention to the lessons learnt.</p><p></p><p>I shall use B/X as my measuring stick of success criteria here (though wotc has never declared that this is their basis) but please, in any response, do not bring up B/X, the relativism and what aboutism does my head in.</p><p></p><p>5e is complete, over engineered crap. THREE books alone for the core of the game! It’s beyond ridiculously over designed, needlessly complicated and engineered. In a post B/X world of two slim books that contain every thing you need, nearly a thousand pages of material is just ridiculous, and for what? All these words for poorly defined rules that require numerous conflicting tweets to actually explain what is supposed to happen. This is a complete failure on wotc’s part. </p><p></p><p></p><p>Firstly, the DMG. Absolute crap. Can any one tell me honestly how we run a dungeon crawl with this? All those pages and no procedure laid out. Traps and hazards are mentioned as examples, but not in enough detail. How do players interact with these?</p><p></p><p>The PHB. What an absolute mess! Everything is over engineered and convoluted. Actions, bonus actions, interact actions? Over 6 seconds? Whats the point? 10 second rounds were perfectly logical. Nice and round. Plus, just move and do an action. That’s it. No need for all these user hostile types of actions. This is just a complete failure of over engineering.</p><p></p><p>Skills, why do we need all these skills telling us what we can do, how we can do it etc? It’s like there’s a core idea here, but this just adds unnecessary clutter and complications. Complete failure.</p><p></p><p>Feats. Crap. User hostile. You have to trawl through this list to realise there are two or three good ones, the rest are awful And poorly designed. This takes up too many pages in an already crowded book.</p><p></p><p>Magic. The magic in this system is just crap. It’s ridiculous how much they’ve limited it. Charm person lasts an hour?! A wish with enough stipulations that you might as well not bother? This is definitely hostile to magic users (I mean wizards, what’s up with that name change?). Also, a limit of three magic items? It’s like they were trying to nerf the magic balance a bit, but went so far, they’ve completely upset the mood and feel of the game. An utter failure. </p><p></p><p>Monsters. Ugh, the hit point bloat, the size of the stat blocks and for what? Combat drags on. It takes far too long and gets away from the dungeon exploration purpose (which as I’ve said above, it doesn’t even properly detail). An absolute failure of design with unnecessary complication that detracts from the game.</p><p></p><p>This is all completely objective fact. I will only discuss these cherry picked examples, I will entertain no other form of discussion. Your response must also be objective (by which I mean must have written rule book citations with no actual opinion from yourself, else that is subjective). Rest assured, should you still be able to respond, my goal posts do have wheels and I am quite adept at pushing them.</p><p></p><p>You may think I really dislike this game, so this will be the only evaluative piece I do on it as I’ve found it not for me. You are quite mistaken. I shall make a new thread on each topic outlined above at least once a week.</p><p></p><p>Anyone who criticises this approach is just resorting to personal attacks and not worth responding too.</p><p></p><p>——————————————————————————————————————</p><p></p><p>This. This is what you are constantly presenting to the forum.</p><p>Also, whilst I have left 5e, I actually don’t think it as bad as I’ve posted above, purely for effect.</p></blockquote><p></p>
[QUOTE="transmission89, post: 8239642, member: 6688441"] Oh Jesus, now we resort to self victimisation, one of the last few refuges of the scoundrel. The only ad hominem I’ve thrown is this recent one declaring you a troll, yet it is an accurate one. I am perfectly capable of acknowledging flaws in the system (I have done so, literally no one has declared this system as perfect here). Nor is this my favourite game. I have indeed engaged in these threads, discussing different game design factors (including ones at your behest). If perhaps you feel a certain degree of hostility, allow me to hold a mirror up as to how you come across (a collection from across multiple threads). I shall use 5e as the subject as that is what you are using as a measuring stick against pf2. [B]A critique of 5e dungeons and dragons - a homage to our dear captain[/B] 5e is objectively, completely and utterly a failure of a game. This is irrefutable and based on no bias of my own. Most particularly, in comparison to my beloved B/X. I cannot believe, that in a post B/X world, wotc developed this. It’s like they weren’t even paying attention to the lessons learnt. I shall use B/X as my measuring stick of success criteria here (though wotc has never declared that this is their basis) but please, in any response, do not bring up B/X, the relativism and what aboutism does my head in. 5e is complete, over engineered crap. THREE books alone for the core of the game! It’s beyond ridiculously over designed, needlessly complicated and engineered. In a post B/X world of two slim books that contain every thing you need, nearly a thousand pages of material is just ridiculous, and for what? All these words for poorly defined rules that require numerous conflicting tweets to actually explain what is supposed to happen. This is a complete failure on wotc’s part. Firstly, the DMG. Absolute crap. Can any one tell me honestly how we run a dungeon crawl with this? All those pages and no procedure laid out. Traps and hazards are mentioned as examples, but not in enough detail. How do players interact with these? The PHB. What an absolute mess! Everything is over engineered and convoluted. Actions, bonus actions, interact actions? Over 6 seconds? Whats the point? 10 second rounds were perfectly logical. Nice and round. Plus, just move and do an action. That’s it. No need for all these user hostile types of actions. This is just a complete failure of over engineering. Skills, why do we need all these skills telling us what we can do, how we can do it etc? It’s like there’s a core idea here, but this just adds unnecessary clutter and complications. Complete failure. Feats. Crap. User hostile. You have to trawl through this list to realise there are two or three good ones, the rest are awful And poorly designed. This takes up too many pages in an already crowded book. Magic. The magic in this system is just crap. It’s ridiculous how much they’ve limited it. Charm person lasts an hour?! A wish with enough stipulations that you might as well not bother? This is definitely hostile to magic users (I mean wizards, what’s up with that name change?). Also, a limit of three magic items? It’s like they were trying to nerf the magic balance a bit, but went so far, they’ve completely upset the mood and feel of the game. An utter failure. Monsters. Ugh, the hit point bloat, the size of the stat blocks and for what? Combat drags on. It takes far too long and gets away from the dungeon exploration purpose (which as I’ve said above, it doesn’t even properly detail). An absolute failure of design with unnecessary complication that detracts from the game. This is all completely objective fact. I will only discuss these cherry picked examples, I will entertain no other form of discussion. Your response must also be objective (by which I mean must have written rule book citations with no actual opinion from yourself, else that is subjective). Rest assured, should you still be able to respond, my goal posts do have wheels and I am quite adept at pushing them. You may think I really dislike this game, so this will be the only evaluative piece I do on it as I’ve found it not for me. You are quite mistaken. I shall make a new thread on each topic outlined above at least once a week. Anyone who criticises this approach is just resorting to personal attacks and not worth responding too. —————————————————————————————————————— This. This is what you are constantly presenting to the forum. Also, whilst I have left 5e, I actually don’t think it as bad as I’ve posted above, purely for effect. [/QUOTE]
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