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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and the game Paizo should have made
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<blockquote data-quote="Staffan" data-source="post: 7815909" data-attributes="member: 907"><p>Me, it would appear.</p><p></p><p></p><p></p><p>There are very few +/-1s in character creation. They do show up in play though via conditions and stuff. However, it should be noted that the existence of critical failures and successes based on rolling a difference of 10+ away from what you need makes these bonuses more impactful.</p><p></p><p></p><p></p><p>Feats give you options. A 6th level fighter will likely be at +17 to hit with his main weapon unless they're making actively bad choices (level +6, master +6, Strength or Dexterity 19 gives +4, magic +1). But you can be quite different depending on your choice of combat tactics: big two-hander for big damage, fencing style having a hand free for shenanigans, sword & board for more defense, archery, and so on. And since they're feats instead of sub-class choices, you don't have to go all in on any of them, but can mix and match to some extent.</p><p></p><p>So yes, my choices matter, but they matter regarding <strong>what</strong> I do, not <strong>how well</strong> I do it. In addition, my choices <strong>during play</strong> matter more - PF1 characters are generally built to do one thing really well and hope the situations they find themselves in are ones that can be solved by doing that one thing. In PF2, you need to have a greater ability to adapt to situations, and this is aided by the action economy which is frankly brilliant (I think the best thing about it is the diminishing returns on attacks, thereby providing an incentive to do other things than "I swing my sword at it.")</p><p></p><p></p><p>Because that was not the game they wanted to create.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7815909, member: 907"] Me, it would appear. There are very few +/-1s in character creation. They do show up in play though via conditions and stuff. However, it should be noted that the existence of critical failures and successes based on rolling a difference of 10+ away from what you need makes these bonuses more impactful. Feats give you options. A 6th level fighter will likely be at +17 to hit with his main weapon unless they're making actively bad choices (level +6, master +6, Strength or Dexterity 19 gives +4, magic +1). But you can be quite different depending on your choice of combat tactics: big two-hander for big damage, fencing style having a hand free for shenanigans, sword & board for more defense, archery, and so on. And since they're feats instead of sub-class choices, you don't have to go all in on any of them, but can mix and match to some extent. So yes, my choices matter, but they matter regarding [B]what[/B] I do, not [B]how well[/B] I do it. In addition, my choices [B]during play[/B] matter more - PF1 characters are generally built to do one thing really well and hope the situations they find themselves in are ones that can be solved by doing that one thing. In PF2, you need to have a greater ability to adapt to situations, and this is aided by the action economy which is frankly brilliant (I think the best thing about it is the diminishing returns on attacks, thereby providing an incentive to do other things than "I swing my sword at it.") Because that was not the game they wanted to create. [/QUOTE]
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