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*Pathfinder & Starfinder
Pathfinder 2 and the game Paizo should have made
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<blockquote data-quote="BryonD" data-source="post: 7817946" data-attributes="member: 957"><p>On the whole comparing post 3E games, I see more differences between 2E against either 4E or 5E than I do commonality. (setting aside the whole D20 core mechanic, which clearly is deeply "common").</p><p></p><p>I do think that the points of similarity in 2E and 4E are striking to me in that they reflect designers coming off years of 3X and hearing the complaints of the detractors over and over. In both cases the numbers of people who were happy but, as is typical, not going on about it, where dreadfully underrepresented against those who complained loudly and often. </p><p></p><p>I do consider myself on the other end. I'm one of those people who really don't have troubles with the "issues" of 3E/PF. This is not remotely to say "I'd don't see them therefore the complaints are just wrong". Clearly people had issues. But, I know for a fact that with the right amount of skill and experience, most of those issues could be readily managed. And, IMO, efforts to mechanically prop up lack of experience and skill result in games that restrain just how high the game can ultimately reach. Obviously for a beginner, this is a perfectly great trade off. And for super casual gamers, probably also true. And, as 5E proves, my personal ideal is way out of line with the optimal service to the fanbase as a whole. But 4E demonstrated (and I suspect PF2E will as well in time) that overreaction is very possible. Whereas both 3E and PF1E are "the book is closed" hits. Nothing matches the current gold standard of 5E, but hits no the less. (And FWIW, both 3E and PF1E needed to go when they did. Hit or not, there were reasons for the owners to move on. )</p></blockquote><p></p>
[QUOTE="BryonD, post: 7817946, member: 957"] On the whole comparing post 3E games, I see more differences between 2E against either 4E or 5E than I do commonality. (setting aside the whole D20 core mechanic, which clearly is deeply "common"). I do think that the points of similarity in 2E and 4E are striking to me in that they reflect designers coming off years of 3X and hearing the complaints of the detractors over and over. In both cases the numbers of people who were happy but, as is typical, not going on about it, where dreadfully underrepresented against those who complained loudly and often. I do consider myself on the other end. I'm one of those people who really don't have troubles with the "issues" of 3E/PF. This is not remotely to say "I'd don't see them therefore the complaints are just wrong". Clearly people had issues. But, I know for a fact that with the right amount of skill and experience, most of those issues could be readily managed. And, IMO, efforts to mechanically prop up lack of experience and skill result in games that restrain just how high the game can ultimately reach. Obviously for a beginner, this is a perfectly great trade off. And for super casual gamers, probably also true. And, as 5E proves, my personal ideal is way out of line with the optimal service to the fanbase as a whole. But 4E demonstrated (and I suspect PF2E will as well in time) that overreaction is very possible. Whereas both 3E and PF1E are "the book is closed" hits. Nothing matches the current gold standard of 5E, but hits no the less. (And FWIW, both 3E and PF1E needed to go when they did. Hit or not, there were reasons for the owners to move on. ) [/QUOTE]
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Pathfinder 2 and the game Paizo should have made
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