Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and the two dichotomies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ronaldsf" data-source="post: 8234217" data-attributes="member: 6672921"><p>I dunno, the game is balanced to enhance drama and tension. Monsters and NPCs in PF2E are tuned to increase danger to the party while being less versatile so that they're simpler for GMs to run. Since PCs have greater access to healing abilities and ways to shift the battlefield, that kind of needs to countered by higher stats for equal-level monsters.</p><p></p><p>If the game were to lower monster stats, then to maintain a situation where Monster Level = PC Level (to keep encounter balancing simple and intuitive), then there would need to be much more healing abilities on monsters. Which is arguably less fun and interesting for everyone involved.</p><p></p><p>Levels exist as a concept so that it's easier for GMs and adventure writers to balance encounters. I know you're running an AP, but in the future if you prefer monsters to have similar stats, then perhaps build encounters with a higher # of lower-level monsters? That can prevent the sense that monsters perpetually hit and defend better than PCs. PF2E's math lets you tune encounters for the desired result that you want.</p></blockquote><p></p>
[QUOTE="ronaldsf, post: 8234217, member: 6672921"] I dunno, the game is balanced to enhance drama and tension. Monsters and NPCs in PF2E are tuned to increase danger to the party while being less versatile so that they're simpler for GMs to run. Since PCs have greater access to healing abilities and ways to shift the battlefield, that kind of needs to countered by higher stats for equal-level monsters. If the game were to lower monster stats, then to maintain a situation where Monster Level = PC Level (to keep encounter balancing simple and intuitive), then there would need to be much more healing abilities on monsters. Which is arguably less fun and interesting for everyone involved. Levels exist as a concept so that it's easier for GMs and adventure writers to balance encounters. I know you're running an AP, but in the future if you prefer monsters to have similar stats, then perhaps build encounters with a higher # of lower-level monsters? That can prevent the sense that monsters perpetually hit and defend better than PCs. PF2E's math lets you tune encounters for the desired result that you want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and the two dichotomies
Top