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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and the two dichotomies
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8240685" data-attributes="member: 6801252"><p>Speaking as a 4e to 5e to PF2e GM and Player, Pathfinder 2e is similar in that it follows a philosophy of streamlining the system-- as Morrus mentioned in his original review, its about the same complexity as 5e, just denser in terms of available options and more thorough rules support, its a very accessible game. It also uses a bounded accuracy system, although those bounds scale with level, instead of staying relatively static (which is why character optimization doesn't break it.) </p><p></p><p>So I do see a valid rationale for comparing it to 5e, I think there was some learning from that system, coupled with a desire to not throw the baby out with the bathwater that led to Pathfinder 2e. It does what 5e does, but its more thoughtful about how to implement its streamlining, rather than taking a hatchet to rules and options to offer a stripped down rule set under the premise that the players won't care anyway-- which was successful, but seems to be causing some growing pains once the players it introduces, and retains, aren't actually new anymore.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8240685, member: 6801252"] Speaking as a 4e to 5e to PF2e GM and Player, Pathfinder 2e is similar in that it follows a philosophy of streamlining the system-- as Morrus mentioned in his original review, its about the same complexity as 5e, just denser in terms of available options and more thorough rules support, its a very accessible game. It also uses a bounded accuracy system, although those bounds scale with level, instead of staying relatively static (which is why character optimization doesn't break it.) So I do see a valid rationale for comparing it to 5e, I think there was some learning from that system, coupled with a desire to not throw the baby out with the bathwater that led to Pathfinder 2e. It does what 5e does, but its more thoughtful about how to implement its streamlining, rather than taking a hatchet to rules and options to offer a stripped down rule set under the premise that the players won't care anyway-- which was successful, but seems to be causing some growing pains once the players it introduces, and retains, aren't actually new anymore. [/QUOTE]
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Pathfinder 2 and the two dichotomies
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