Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and the two dichotomies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8241079" data-attributes="member: 12731"><p>Well the simple answer is that Paizo doesn't get off the hook by just throwing in a variant which they then promptly ignore in all their official material.</p><p></p><p>(We have played the game. We have played an entire AP. But only one, and as it was our first we wanted to play it RAW*)</p><p><span style="font-size: 12px">*) or at least as close to RAW as we could muster</span></p><p></p><p>I guess the point is that if Paizo didn't listen to playtesters (or more likely, listened to other more vocal playtesters, or simply ran out of time before they could consolidate) that's on Paizo.</p><p></p><p>The more involved answer is that, sure the automatic bonus progression variant (at least that's what I think it's called) solves the issue. But it only does so by nullifying a big part of the game that's supposed to be fun: loot. In other words, it's kind of throwing out the baby with the bathwater. And the bigger issue remains: that magic items for the most part are weirdly restricted and just not fun enough (perhaps the strongest and most unfortunate call-back to my 4E experiences).</p><p></p><p>So, no, I find that variant essentially uninteresting. Yes, it removes the need for ever-better weapons. But it does so by removing the bulk of why magic weapons are fun and powerful! (All you're left with is things like fire runes whose +1d6 fire pales in comparison to the 3d12 of striking runes)</p><p></p><p>I guess what you could do is both use the variant AND keep magic items as-is*. Except I want Paizo to think of this**!</p><p>*) In other words, first you get your basic needs filled automatically. Then you can find magic weaponry <em>on top of that</em>, to get the truly magical sense of getting something awesome.</p><p>**) what I mean by this is that you're basically getting an ugly kludge here. It would have been far superior if Paizo thought of this and integrated the rules accordingly in the first place. By this I mean that instead of deferring basic needs to not-items this should have been included from the start.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8241079, member: 12731"] Well the simple answer is that Paizo doesn't get off the hook by just throwing in a variant which they then promptly ignore in all their official material. (We have played the game. We have played an entire AP. But only one, and as it was our first we wanted to play it RAW*) [SIZE=3]*) or at least as close to RAW as we could muster[/SIZE] I guess the point is that if Paizo didn't listen to playtesters (or more likely, listened to other more vocal playtesters, or simply ran out of time before they could consolidate) that's on Paizo. The more involved answer is that, sure the automatic bonus progression variant (at least that's what I think it's called) solves the issue. But it only does so by nullifying a big part of the game that's supposed to be fun: loot. In other words, it's kind of throwing out the baby with the bathwater. And the bigger issue remains: that magic items for the most part are weirdly restricted and just not fun enough (perhaps the strongest and most unfortunate call-back to my 4E experiences). So, no, I find that variant essentially uninteresting. Yes, it removes the need for ever-better weapons. But it does so by removing the bulk of why magic weapons are fun and powerful! (All you're left with is things like fire runes whose +1d6 fire pales in comparison to the 3d12 of striking runes) I guess what you could do is both use the variant AND keep magic items as-is*. Except I want Paizo to think of this**! *) In other words, first you get your basic needs filled automatically. Then you can find magic weaponry [I]on top of that[/I], to get the truly magical sense of getting something awesome. **) what I mean by this is that you're basically getting an ugly kludge here. It would have been far superior if Paizo thought of this and integrated the rules accordingly in the first place. By this I mean that instead of deferring basic needs to not-items this should have been included from the start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 and the two dichotomies
Top