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Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
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<blockquote data-quote="Sunseeker" data-source="post: 7752765"><p>Well, since folks from Paizo are listening in, and we're talking about Wayne Reynolds....</p><p></p><p>Wayne Reynolds <strong>art</strong> (since I have no idea how he is as a person) is one of the primary reasons I held off buying Pathfinder books until you announced you weren't going to make hardbacks of PF1 anymore. </p><p></p><p>Now, I've seen Wayne's art outside of Pathfinder (in non-fantasy or other material where his usual style is unbecoming) and he's clearly a skilled artist. HOWEVER, from an <em>art</em> perspective, beyond the obvious stylization of his work, his work is almost universally busy to the point that in some work is is difficult to tell what I'm even looking at. There are gobs of unnecessary details that while indeed, an adventurer may actually be covered in all these little details, districts from the works themselves. And yes, there is clearly some stylization going on, there are also some obvious anatomy issues with many of his images.</p><p></p><p>Even though I LOVED 4E, and likewise loved the artist who did the vast majority of its art, the overwhelming <em>singularity</em> of the art was a turn-off. As it often is in PF1. One of the strengths of other games, not just D&D, is a diversity of art styles. It helps enable the reader to visualize the game <em>on their terms</em>, while utilizing a singular artist forces the reader to visualize the game on <em>your terms</em>. Both of these are perfectly valid marketing strategies, but at least in my case, I <em>still</em> have difficulty visualizing even my own characters when playing Pathfinder in a non-Wayne-Reynolds-style. Because of that, I find my desire to play PF1 much lower.</p><p></p><p>So sure, different strokes for different folks, but that's kinda my point. And quite literally, different strokes would attract different folks.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7752765"] Well, since folks from Paizo are listening in, and we're talking about Wayne Reynolds.... Wayne Reynolds [B]art[/B] (since I have no idea how he is as a person) is one of the primary reasons I held off buying Pathfinder books until you announced you weren't going to make hardbacks of PF1 anymore. Now, I've seen Wayne's art outside of Pathfinder (in non-fantasy or other material where his usual style is unbecoming) and he's clearly a skilled artist. HOWEVER, from an [I]art[/I] perspective, beyond the obvious stylization of his work, his work is almost universally busy to the point that in some work is is difficult to tell what I'm even looking at. There are gobs of unnecessary details that while indeed, an adventurer may actually be covered in all these little details, districts from the works themselves. And yes, there is clearly some stylization going on, there are also some obvious anatomy issues with many of his images. Even though I LOVED 4E, and likewise loved the artist who did the vast majority of its art, the overwhelming [I]singularity[/I] of the art was a turn-off. As it often is in PF1. One of the strengths of other games, not just D&D, is a diversity of art styles. It helps enable the reader to visualize the game [I]on their terms[/I], while utilizing a singular artist forces the reader to visualize the game on [I]your terms[/I]. Both of these are perfectly valid marketing strategies, but at least in my case, I [I]still[/I] have difficulty visualizing even my own characters when playing Pathfinder in a non-Wayne-Reynolds-style. Because of that, I find my desire to play PF1 much lower. So sure, different strokes for different folks, but that's kinda my point. And quite literally, different strokes would attract different folks. [/QUOTE]
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Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
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