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Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
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<blockquote data-quote="HomegrownHydra" data-source="post: 7752983" data-attributes="member: 6775557"><p>The designers have said that PF2 will expect the use of a grid for battle, but I'm not seeing anything in these sample PCs that would make grid combat interesting. It looks like you will want to minimize movement because moving directly reduces the number of attacks and shield use you get, and there aren't any abilities that would produce really dynamic combat. So combat looks to be a very stationary affair with everyone just standing around until their current opponent dies, and then they move to the next opponent and stand around some more. If the designers are going to expect the grid to be used, it would be nice if they actually take advantage of it.</p></blockquote><p></p>
[QUOTE="HomegrownHydra, post: 7752983, member: 6775557"] The designers have said that PF2 will expect the use of a grid for battle, but I'm not seeing anything in these sample PCs that would make grid combat interesting. It looks like you will want to minimize movement because moving directly reduces the number of attacks and shield use you get, and there aren't any abilities that would produce really dynamic combat. So combat looks to be a very stationary affair with everyone just standing around until their current opponent dies, and then they move to the next opponent and stand around some more. If the designers are going to expect the grid to be used, it would be nice if they actually take advantage of it. [/QUOTE]
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Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
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