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Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
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<blockquote data-quote="Sunseeker" data-source="post: 7753320"><p>I wonder if there's a way they could KISS it.</p><p></p><p>Lets say, a Shield has a Hardness 5. That means when it takes damage, it "absorbs" in sets of 5. Each time it takes 5 damage, that creates a "Dent" essentially reducing its hardness by 1. A shield with 5 hardness can take 5 "dents". So...</p><p></p><p>Raise your shield, it takes say 7 points. The Shield eats 5 and gains a dent. 2 damage rolls over to you. Your shields hardness is now 4.</p><p>Raise your shield later, lets say it takes 5 points. It eats 4, gains a dent, and 1 rolls over to you. Your shields hardness is now 3.</p><p>So on and so forth, each time taking less damage and allowing more (to use a MTG term) to Trample over to you. </p><p>Eventually the shield takes enough damage to break and becomes useless (except maybe as a blunt object for the party barbarian to beat someone to death with).</p><p>But the shield would have, in total, absorb 15 damage. About the same amount of HP as a level 1 character!</p><p>-Which IMO, does not seem unreasonable for the party defender.</p><p></p><p>Perhaps Fighters could have some kind of "Shield Mastery" feature, where their shield's Hardness increased equal to the Fighter's level, keeping shields relevant without needing "Super Shields of Incredible Defending +A Billion".</p><p></p><p>Not sure if PF2 is angling to include a loot grind.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7753320"] I wonder if there's a way they could KISS it. Lets say, a Shield has a Hardness 5. That means when it takes damage, it "absorbs" in sets of 5. Each time it takes 5 damage, that creates a "Dent" essentially reducing its hardness by 1. A shield with 5 hardness can take 5 "dents". So... Raise your shield, it takes say 7 points. The Shield eats 5 and gains a dent. 2 damage rolls over to you. Your shields hardness is now 4. Raise your shield later, lets say it takes 5 points. It eats 4, gains a dent, and 1 rolls over to you. Your shields hardness is now 3. So on and so forth, each time taking less damage and allowing more (to use a MTG term) to Trample over to you. Eventually the shield takes enough damage to break and becomes useless (except maybe as a blunt object for the party barbarian to beat someone to death with). But the shield would have, in total, absorb 15 damage. About the same amount of HP as a level 1 character! -Which IMO, does not seem unreasonable for the party defender. Perhaps Fighters could have some kind of "Shield Mastery" feature, where their shield's Hardness increased equal to the Fighter's level, keeping shields relevant without needing "Super Shields of Incredible Defending +A Billion". Not sure if PF2 is angling to include a loot grind. [/QUOTE]
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Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
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