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Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
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<blockquote data-quote="Sunseeker" data-source="post: 7753668"><p>OOOOO SNAP!</p><p></p><p>Seriously though. We've all had the discussions over in the 5E forum about difficulty and confusion arising from the "natural language". </p><p></p><p>The problem with "natural language" is that it can come across differently because of both internal (what's in the game book) context and external (the people reading/talking about it) contexts. It especially becomes difficult when you start using the same word in different contexts within the game, such as an Attack (an action wherein you may make multiple attacks) and an attack (where you roll a d20 to hit) while you're making an attack (a contextual description that you're engaging in combat with someone). Which can lead to such wonderful statements of "I make my attack with my Attack while I attack the orc."</p><p></p><p><em>Again</em> this is why I keep going back to MTG for reference. "Jargon" can seem jarring at first and its easy to say "Why can't we just do things the way we've been doing them?" or "Why can't we just use "natural" language?" but the reality that even long-term MTG grogs came to realize, is that the jargon was <em>exceptionally</em> helpful in clarifying what was going on and where it was happening. "I Cast Cardname into the Battlefield from my Hand." When before we always used "I play Cardname." and the rest was assumed. The latter is natural, but unclear. Casting is a specific action. The Battlefield is a specific location. The Hand is a specific location. These are referenced in the jargon because it is important for <em>the game</em> to know what Point A and Point B are and how Cardname got from A to B.</p><p></p><p>The same is true in PF2 (and all games really). It's important from a mechanical viewpoint to know how you got from A to B and what A and B are. </p><p></p><p>You don't <em>have</em> to actually use the jargon. Many MTG players still don't, but mostly because they're playing with other people who understand the natural language of "I play Cardname." </p><p></p><p>You can always <em>walk</em> up to the door instead of Stride and <em>turn the knob</em> instead of Interact with an Object and attack your enemy instead of Strike them, as long as the people you're playing with understand how you're using the language. But from the perspective of <em>the game</em> it is important to know that mechanically you used a Stride to get to the door and an Object Interaction to open the door and then a Strike on the Crazy Cat Lady.</p><p></p><p></p><p>Yes yes I know I know I got TCG all up in your RPG. Booo hiiisss.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7753668"] OOOOO SNAP! Seriously though. We've all had the discussions over in the 5E forum about difficulty and confusion arising from the "natural language". The problem with "natural language" is that it can come across differently because of both internal (what's in the game book) context and external (the people reading/talking about it) contexts. It especially becomes difficult when you start using the same word in different contexts within the game, such as an Attack (an action wherein you may make multiple attacks) and an attack (where you roll a d20 to hit) while you're making an attack (a contextual description that you're engaging in combat with someone). Which can lead to such wonderful statements of "I make my attack with my Attack while I attack the orc." [I]Again[/I] this is why I keep going back to MTG for reference. "Jargon" can seem jarring at first and its easy to say "Why can't we just do things the way we've been doing them?" or "Why can't we just use "natural" language?" but the reality that even long-term MTG grogs came to realize, is that the jargon was [I]exceptionally[/I] helpful in clarifying what was going on and where it was happening. "I Cast Cardname into the Battlefield from my Hand." When before we always used "I play Cardname." and the rest was assumed. The latter is natural, but unclear. Casting is a specific action. The Battlefield is a specific location. The Hand is a specific location. These are referenced in the jargon because it is important for [I]the game[/I] to know what Point A and Point B are and how Cardname got from A to B. The same is true in PF2 (and all games really). It's important from a mechanical viewpoint to know how you got from A to B and what A and B are. You don't [I]have[/I] to actually use the jargon. Many MTG players still don't, but mostly because they're playing with other people who understand the natural language of "I play Cardname." You can always [I]walk[/I] up to the door instead of Stride and [I]turn the knob[/I] instead of Interact with an Object and attack your enemy instead of Strike them, as long as the people you're playing with understand how you're using the language. But from the perspective of [I]the game[/I] it is important to know that mechanically you used a Stride to get to the door and an Object Interaction to open the door and then a Strike on the Crazy Cat Lady. Yes yes I know I know I got TCG all up in your RPG. Booo hiiisss. [/QUOTE]
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Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
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