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Pathfinder 2 Detect Magic & Item ID ?
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<blockquote data-quote="kenada" data-source="post: 7931039" data-attributes="member: 70468"><p>I was surprised by the lack of <em>identify</em>. Maybe Paizo feels like it’s a poor option? I don’t know, but I liked that PCs could decide whether they wanted to spend resources to identify an item right away.</p><p></p><p></p><p>House rules always run that risk. However, Quick Identification is a general skill feat, so stomping on its toes seems a little less egregious than negating a class feat (due to the limited number of class feats currently).</p><p></p><p>To your <a href="https://www.enworld.org/threads/pathfinder-2-detect-magic-item-id.652908/post-7930915" target="_blank">point earlier</a> about ‘mandatory’ exploration activities between encounters, I think the reason they’re there is the ceremony of doing them. They convey a sense of verisimilitude or realism or simulation or whatever, so people can make decisions like their PCs would be making. Otherwise, people would probably complain that Paizo solved the CLW problem by turning PF2 into 4e or a video game or something equally dumb. It’s easy enough to house rule those things away if they’re not a good fit for one’s game.</p><p></p><p>Also, thank you for making me annoyed about needing a check to identify magic items. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /> I’m fine with the gameplay of it, but knowledge checks against the level-based DC table always feel like crapshoots, and my players don’t like how often they seem to fail. I’ll have to see if the approach I’m exploring for Recall Knowledge also works for Identify Magic, though I’m not sure I want to completely lose the level-based approach.</p><p></p><p>PF1 also required a check, but I suspect many people just took 10 (even if that was <a href="http://paizo.com/threads/rzs2p5og?Archmage-Path-Powers-Questions#7" target="_blank">not technically allowed</a>). Assurance would work in PF2, but I’m not sure it’s worth the cost just for Identify Magic. Maybe in combination with other uses of Identify Magic and Recall Knowledge? Still seems a stretch, though I do have one player who took Assurance (Nature), but he also has Natural Medicine, so it’s more of a side effect that he can use Assurance to Recall Knowledge or Identify Magic.</p></blockquote><p></p>
[QUOTE="kenada, post: 7931039, member: 70468"] I was surprised by the lack of [I]identify[/I]. Maybe Paizo feels like it’s a poor option? I don’t know, but I liked that PCs could decide whether they wanted to spend resources to identify an item right away. House rules always run that risk. However, Quick Identification is a general skill feat, so stomping on its toes seems a little less egregious than negating a class feat (due to the limited number of class feats currently). To your [url=https://www.enworld.org/threads/pathfinder-2-detect-magic-item-id.652908/post-7930915]point earlier[/url] about ‘mandatory’ exploration activities between encounters, I think the reason they’re there is the ceremony of doing them. They convey a sense of verisimilitude or realism or simulation or whatever, so people can make decisions like their PCs would be making. Otherwise, people would probably complain that Paizo solved the CLW problem by turning PF2 into 4e or a video game or something equally dumb. It’s easy enough to house rule those things away if they’re not a good fit for one’s game. Also, thank you for making me annoyed about needing a check to identify magic items. :LOL: I’m fine with the gameplay of it, but knowledge checks against the level-based DC table always feel like crapshoots, and my players don’t like how often they seem to fail. I’ll have to see if the approach I’m exploring for Recall Knowledge also works for Identify Magic, though I’m not sure I want to completely lose the level-based approach. PF1 also required a check, but I suspect many people just took 10 (even if that was [URL='http://paizo.com/threads/rzs2p5og?Archmage-Path-Powers-Questions#7']not technically allowed[/URL]). Assurance would work in PF2, but I’m not sure it’s worth the cost just for Identify Magic. Maybe in combination with other uses of Identify Magic and Recall Knowledge? Still seems a stretch, though I do have one player who took Assurance (Nature), but he also has Natural Medicine, so it’s more of a side effect that he can use Assurance to Recall Knowledge or Identify Magic. [/QUOTE]
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