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Pathfinder 2 e vs D&D 5e (high lvl play)
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<blockquote data-quote="Cergorach" data-source="post: 9794588" data-attributes="member: 725"><p>During the AD&D2e age we didn't do very high levels, don't know exactly, but I doubt we went beyond level 12 before starting a new party.</p><p></p><p>During the 3(.5e) age we did get to very high levels, 18th level if I remember correctly. But besides having a huge challenge with creating encounters, it was also a horror tracking those combats as a DM, I had to use a laptop to keep track of everything.</p><p></p><p>During the 5e (2014/2024) age we've recently played level 14 characters, even reaching level 15 before putting that campaign on pause and restarting a new campaign at level 1. There is room to play to level 20 (playing Dungeon of the Mad Mage + something else) and even beyond that. The question is of course, will we burn out before that happens or not? A huge benefit is that we're playing almost all of the time via VTT (Foundry), I can (most of the time) run through encounters <em>very</em> fast as a DM (and we're getting faster). Things that have slowed me down is not preparing the Ooze split ability and the Troll entry in FVTT was not correct (Regeneration). All this with no automation (beyond core) and the players still using their paper character sheets at home. So I have high hopes regarding the ease of how well I can run combats at high levels. It also helps that we have a groundhog day ability in effect, so dying has disadvantages (and advantages), but it's not rerolling characters or half the party backtracking for a resurrection...</p><p></p><p>I haven't played/DMed PF2e yet, but I've prepared to run it (before we decided to embrace 5e 2024), and it's way more crunchy then any D&D edition I played. I don't want to imagine how much a pain that would be to keep track of everything as a DM, especially at high levels without some computer help.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9794588, member: 725"] During the AD&D2e age we didn't do very high levels, don't know exactly, but I doubt we went beyond level 12 before starting a new party. During the 3(.5e) age we did get to very high levels, 18th level if I remember correctly. But besides having a huge challenge with creating encounters, it was also a horror tracking those combats as a DM, I had to use a laptop to keep track of everything. During the 5e (2014/2024) age we've recently played level 14 characters, even reaching level 15 before putting that campaign on pause and restarting a new campaign at level 1. There is room to play to level 20 (playing Dungeon of the Mad Mage + something else) and even beyond that. The question is of course, will we burn out before that happens or not? A huge benefit is that we're playing almost all of the time via VTT (Foundry), I can (most of the time) run through encounters [I]very[/I] fast as a DM (and we're getting faster). Things that have slowed me down is not preparing the Ooze split ability and the Troll entry in FVTT was not correct (Regeneration). All this with no automation (beyond core) and the players still using their paper character sheets at home. So I have high hopes regarding the ease of how well I can run combats at high levels. It also helps that we have a groundhog day ability in effect, so dying has disadvantages (and advantages), but it's not rerolling characters or half the party backtracking for a resurrection... I haven't played/DMed PF2e yet, but I've prepared to run it (before we decided to embrace 5e 2024), and it's way more crunchy then any D&D edition I played. I don't want to imagine how much a pain that would be to keep track of everything as a DM, especially at high levels without some computer help. [/QUOTE]
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