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Pathfinder 2 e vs D&D 5e (high lvl play)
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<blockquote data-quote="Velderan" data-source="post: 9794708" data-attributes="member: 7038056"><p>I will preface this by saying I have been a player in a 5e campaign that went to 20. The 2 campaigns I ran in 5e ended around level 7 and 12 and I was a player in another that ended at 13. I am currently GMing my first 1-20 PF2e campaign using 2 published APs, Abomination Vaults and Stolen Fate, so I have some experience with both systems, including high level play. All my 5e play was under the 2014 rules, I haven't used the 2024 rules or done much beyond flip through the book in a store so maybe the experience is better now. PF2e started off with the original rules and migrated to the Remaster rules around level 8, which wasn't particularly problematic.</p><p></p><p>The PF2e campaign I am currently GMing is at level 15 and for the most part the game holds up. If an encounter is rated as a Severe encounter, the party will be challenged and have to rely on good tactics and work together to make it through. I don't have any issues with knocking a PC or 2 unconscious in those fights. Moderate encounters still make the group use some tactics, but typically no one gets knocked out or is in any real danger. Low or trivial encounters are no challenge at all and typically are over quick.</p><p></p><p>IME the one thing I will say that both systems have is the fights tend to become longer as the party increases in level, so if you don't enjoy combat then high level play might not be your thing. We'll see how things go as we get closer to 20 but if it ends up like the last couple 5e sessions for our level 20 campaign where an entire 3 hour session could be a combat that needed to be finished the following week, I'll never run PF2e to 20 again.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9794708, member: 7038056"] I will preface this by saying I have been a player in a 5e campaign that went to 20. The 2 campaigns I ran in 5e ended around level 7 and 12 and I was a player in another that ended at 13. I am currently GMing my first 1-20 PF2e campaign using 2 published APs, Abomination Vaults and Stolen Fate, so I have some experience with both systems, including high level play. All my 5e play was under the 2014 rules, I haven't used the 2024 rules or done much beyond flip through the book in a store so maybe the experience is better now. PF2e started off with the original rules and migrated to the Remaster rules around level 8, which wasn't particularly problematic. The PF2e campaign I am currently GMing is at level 15 and for the most part the game holds up. If an encounter is rated as a Severe encounter, the party will be challenged and have to rely on good tactics and work together to make it through. I don't have any issues with knocking a PC or 2 unconscious in those fights. Moderate encounters still make the group use some tactics, but typically no one gets knocked out or is in any real danger. Low or trivial encounters are no challenge at all and typically are over quick. IME the one thing I will say that both systems have is the fights tend to become longer as the party increases in level, so if you don't enjoy combat then high level play might not be your thing. We'll see how things go as we get closer to 20 but if it ends up like the last couple 5e sessions for our level 20 campaign where an entire 3 hour session could be a combat that needed to be finished the following week, I'll never run PF2e to 20 again. [/QUOTE]
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Pathfinder 2 e vs D&D 5e (high lvl play)
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