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<blockquote data-quote="S'mon" data-source="post: 7832784" data-attributes="member: 463"><p>We played our first session of Plaguestone last week, 2nd tonight*! We were told an ogre had kidnapped a local sage/academic, so my Lastwall Survivor Fighter PC insisted on rounding up a bunch of peasants with torches and pitchforks to poke at it before we'd take it on. It critted another PC and KO'd him in one hit, but my heroic peasants managed to take it down. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Then we had the scabby wolves and their acid-spitting leader; we were pretty lucky on the rolls and I dropped three of them while the others took down the leader & a couple more. Bort and co annoyingly did nothing even after one of the drovers had been melted by the acid breath.</p><p></p><p>Overall I found the system swingy and exciting, the combat was definitely tense and fun. The 3-action economy worked well vs the target ACs, I could generally hit on 1st attack, & on 2nd if I got lucky. My 20' move rate/action in heavy armour felt annoyingly slow, but did give time for tactical positioning as I led my peasant horde vs the ogre. Really no worse than 5e's move 30'+dash 30', but it felt like the 3-action economy promised a more heroic feel than it delivered. Still I think the 3-action system is definitely superior to 5e's split-move, move is not an action approach.</p><p></p><p>*GM cancelled just after I posted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 7832784, member: 463"] We played our first session of Plaguestone last week, 2nd tonight*! We were told an ogre had kidnapped a local sage/academic, so my Lastwall Survivor Fighter PC insisted on rounding up a bunch of peasants with torches and pitchforks to poke at it before we'd take it on. It critted another PC and KO'd him in one hit, but my heroic peasants managed to take it down. :) Then we had the scabby wolves and their acid-spitting leader; we were pretty lucky on the rolls and I dropped three of them while the others took down the leader & a couple more. Bort and co annoyingly did nothing even after one of the drovers had been melted by the acid breath. Overall I found the system swingy and exciting, the combat was definitely tense and fun. The 3-action economy worked well vs the target ACs, I could generally hit on 1st attack, & on 2nd if I got lucky. My 20' move rate/action in heavy armour felt annoyingly slow, but did give time for tactical positioning as I led my peasant horde vs the ogre. Really no worse than 5e's move 30'+dash 30', but it felt like the 3-action economy promised a more heroic feel than it delivered. Still I think the 3-action system is definitely superior to 5e's split-move, move is not an action approach. *GM cancelled just after I posted. :( [/QUOTE]
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