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<blockquote data-quote="Kel Ardan" data-source="post: 7832812" data-attributes="member: 7016166"><p>Ran my 2nd game of Hellknight Hill last night and it went a lot smoother than the first session and we are getting used to secret rolls. Everyone got into the exploring rules more and followed the story much better, and decided to skip the front door of the keep and try to find another way in. The 2 major encounters they faced really had them thinking about different ways to use the 3 actions and the reaction and it was fun to watch. They also found that level 2 creatures when your level 1 can be terrifying and you better plan tactics or you will go down when two of the four were down to 2 and 3 hit points and the cleric was dropped (thank god they all decided to be trained in medicine which is pretty great especially when you heal so little with over night sleep). At this point they had to retreat to their campground away from the keep to try to get rest (we will see what happens <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Overall a fun session (only had about 2.5 hours to play and they did a lot of investigation in the town before heading to the main adventure) but my players are definitely having a lot of fun.</p></blockquote><p></p>
[QUOTE="Kel Ardan, post: 7832812, member: 7016166"] Ran my 2nd game of Hellknight Hill last night and it went a lot smoother than the first session and we are getting used to secret rolls. Everyone got into the exploring rules more and followed the story much better, and decided to skip the front door of the keep and try to find another way in. The 2 major encounters they faced really had them thinking about different ways to use the 3 actions and the reaction and it was fun to watch. They also found that level 2 creatures when your level 1 can be terrifying and you better plan tactics or you will go down when two of the four were down to 2 and 3 hit points and the cleric was dropped (thank god they all decided to be trained in medicine which is pretty great especially when you heal so little with over night sleep). At this point they had to retreat to their campground away from the keep to try to get rest (we will see what happens ;) Overall a fun session (only had about 2.5 hours to play and they did a lot of investigation in the town before heading to the main adventure) but my players are definitely having a lot of fun. [/QUOTE]
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