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<blockquote data-quote="CapnZapp" data-source="post: 7832913" data-attributes="member: 12731"><p>Featuring humanoid NPCs with class levels is definitely extremely work-intense and prep-heavy in PF2.</p><p></p><p>Not only is building the NPC time-consuming, you need to give it combat tactics too.</p><p></p><p>That is, any character with class feats must be given at least one, preferably two or three*, "attack routines" where you have to ensure you follow all rules for sequencing attacks - only one flourish, a press attack can't be the first in the round (since it requires a MAP), and so on...</p><p></p><p>Basically, you need to master that class as if you were playing it yourself...</p><p></p><p>Getting a comprehensive selection of NPCs-as-monsters will be a godsend, and I'm despairing those weren't included in the base Bestiary.</p><p></p><p>*) Presumably you selected a class because you want that to be apparent through the NPCs actions/abilities. There's very little design space for a "base" character that merely strikes three times on its turn. In PF2 that doesn't come across as simple; it comes across as... bad (uninspired, lazy)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7832913, member: 12731"] Featuring humanoid NPCs with class levels is definitely extremely work-intense and prep-heavy in PF2. Not only is building the NPC time-consuming, you need to give it combat tactics too. That is, any character with class feats must be given at least one, preferably two or three*, "attack routines" where you have to ensure you follow all rules for sequencing attacks - only one flourish, a press attack can't be the first in the round (since it requires a MAP), and so on... Basically, you need to master that class as if you were playing it yourself... Getting a comprehensive selection of NPCs-as-monsters will be a godsend, and I'm despairing those weren't included in the base Bestiary. *) Presumably you selected a class because you want that to be apparent through the NPCs actions/abilities. There's very little design space for a "base" character that merely strikes three times on its turn. In PF2 that doesn't come across as simple; it comes across as... bad (uninspired, lazy) [/QUOTE]
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