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<blockquote data-quote="CapnZapp" data-source="post: 7834510" data-attributes="member: 12731"><p>Every monster crits on rolling a 20 (except in fringe cases).</p><p></p><p>Monsters your level, however, likely crits on rolling 19 and 18 as well. This crit risk range only widens as monsters gain levels relative to you, which gets compounded by the greater base damage of high level foes.</p><p></p><p>That said, the most important factor is the same as in every edition: the fact the extra hit points from leveling to 2 or 3 is a huge increase in staying power. Levelling up to 2nd level can easily give you more than 50% extra HP (and in certain editions up to 100%).</p><p></p><p>In contrast, getting the same hp increase at level 10 or 20 is not nearly such a big deal. (You gain maybe +5% which no longer represents a good monster swing, but maybe less than a third of one.</p><p></p><p>So the "crit math" change as you level.</p><p></p><p>But especially at 1st level a crit will be devastating, and thus, make the game feel swingy.</p><p></p><p>This gets less swingy already as you level up, not because the math changes (you still risk getting critted) but simply because once you're off the lowest levels, a single crit is no longer such an overwhelming deal.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7834510, member: 12731"] Every monster crits on rolling a 20 (except in fringe cases). Monsters your level, however, likely crits on rolling 19 and 18 as well. This crit risk range only widens as monsters gain levels relative to you, which gets compounded by the greater base damage of high level foes. That said, the most important factor is the same as in every edition: the fact the extra hit points from leveling to 2 or 3 is a huge increase in staying power. Levelling up to 2nd level can easily give you more than 50% extra HP (and in certain editions up to 100%). In contrast, getting the same hp increase at level 10 or 20 is not nearly such a big deal. (You gain maybe +5% which no longer represents a good monster swing, but maybe less than a third of one. So the "crit math" change as you level. But especially at 1st level a crit will be devastating, and thus, make the game feel swingy. This gets less swingy already as you level up, not because the math changes (you still risk getting critted) but simply because once you're off the lowest levels, a single crit is no longer such an overwhelming deal. [/QUOTE]
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