Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 GM Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 7835387" data-attributes="member: 70468"><p>We had our second session today of my hexcrawl campaign. This time, we had a full group. I started off helping the player who couldn’t make the first session create a new character. In spite of his newness, walking him through character creation went comparatively quickly to the rest of the group for the first session. I think it really pays when you don’t know the system well to follow your ABCs and build towards a concept rather than trying to look at mechanics first then decide what you want to be.</p><p></p><p>This was my third session running the game. I’m getting more comfortable with running the skill actions. What I particularly like is the way adjudicating any situation often comes down to narrating what you want in terms of skill actions.</p><p></p><p>There was a situation when the alchemist noted he could make booze, so if the party could get some bananas, he could make booze out of them. Monkeys had bananas, so the rogue went over to try to convince the monkeys to give him some bananas by offering them some of the squirrels he acquired while Subsisting. That is, he wanted to Make an Impression than Request some bananas. I made the DC for making the impression hard, but he rolled really well. He then rolled just so-so for the Request, so he ended up having to give the monkeys more squirrels than he initially offered. While we were doing this, the player was describing how he was scratching himself and making monkey noises, so I thought it would be totally awesome to just roll with it. Now they have monkey friends. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p><p></p><p>I made a few tweaks to how I ran my hexcrawl procedure, which seemed to work well. That doesn’t really have much to do with PF2 per se, though exploration activities are still very helpful for clarifying the intentions of the players. Taking something like “I want to keep a look out for danger” and turning that into the Scout activity is very helpful, since it helps quantify the benefits of what they are doing.</p><p></p><p>Combat-wise, we got into a lot of fights with gray oozes. I need to use the monster creation rules to build them out properly, so I was winging it based on a mix of features from gelatinous cubes and ochre jellies. The only actually fought one, but it was a +2 encounter. That should have been dangerous, but they took advantage of their mobility (and my bad dice luck) to keep it from getting a good shot at them.</p><p></p><p>Recall Knowledge came up a few times. I made sure to ask my PCs for a topic, and then I determined the results. Mostly, they failed. I handled critical failures by giving them incorrect information. In spite of the fact all oozes they encountered were the same kind (gray ooze), they thought they had encountered a bunch of different kinds, which they called swampsters. During the fight, one wanted to roll medicine to gauge how their attacks was affecting the ooze. It was a stretch (though fitting for his <a href="https://www.icloud.com/iclouddrive/0A3jEgi9Kegw1jqVLioyZGFkw" target="_blank">ancestry</a>), but I gave it to him. It should have been a hard or harder DC, but I rolled great for the secret, so he got a good but basic still idea of how well their attacks were working (mostly confirming what they were seeing).</p><p></p><p>Overall, I’m happy with how PF2 runs at the table. The more I run it, the better it flows. There is a bit of an initial learning curve, and making a character is not as fast as other systems, but it goes smoothly at the table. I really like the way the action economy simplifies decision-making. If you have an action, you can do something with it. There just aren’t many exceptions or special cases.</p><p></p><p>Next session, it sounds like the players want to go into the dragon shrine, even though it has been taken over by gray oozes and giant geckos. That should let us do some dungeon crawling, and it should challenge me with making an interesting dungeon out of a frankly strange pairing of creatures (in spite of gray oozes having a 6% chance of coming up on my random encounter table, I rolled them something like five times today).</p></blockquote><p></p>
[QUOTE="kenada, post: 7835387, member: 70468"] We had our second session today of my hexcrawl campaign. This time, we had a full group. I started off helping the player who couldn’t make the first session create a new character. In spite of his newness, walking him through character creation went comparatively quickly to the rest of the group for the first session. I think it really pays when you don’t know the system well to follow your ABCs and build towards a concept rather than trying to look at mechanics first then decide what you want to be. This was my third session running the game. I’m getting more comfortable with running the skill actions. What I particularly like is the way adjudicating any situation often comes down to narrating what you want in terms of skill actions. There was a situation when the alchemist noted he could make booze, so if the party could get some bananas, he could make booze out of them. Monkeys had bananas, so the rogue went over to try to convince the monkeys to give him some bananas by offering them some of the squirrels he acquired while Subsisting. That is, he wanted to Make an Impression than Request some bananas. I made the DC for making the impression hard, but he rolled really well. He then rolled just so-so for the Request, so he ended up having to give the monkeys more squirrels than he initially offered. While we were doing this, the player was describing how he was scratching himself and making monkey noises, so I thought it would be totally awesome to just roll with it. Now they have monkey friends. :ROFLMAO: I made a few tweaks to how I ran my hexcrawl procedure, which seemed to work well. That doesn’t really have much to do with PF2 per se, though exploration activities are still very helpful for clarifying the intentions of the players. Taking something like “I want to keep a look out for danger” and turning that into the Scout activity is very helpful, since it helps quantify the benefits of what they are doing. Combat-wise, we got into a lot of fights with gray oozes. I need to use the monster creation rules to build them out properly, so I was winging it based on a mix of features from gelatinous cubes and ochre jellies. The only actually fought one, but it was a +2 encounter. That should have been dangerous, but they took advantage of their mobility (and my bad dice luck) to keep it from getting a good shot at them. Recall Knowledge came up a few times. I made sure to ask my PCs for a topic, and then I determined the results. Mostly, they failed. I handled critical failures by giving them incorrect information. In spite of the fact all oozes they encountered were the same kind (gray ooze), they thought they had encountered a bunch of different kinds, which they called swampsters. During the fight, one wanted to roll medicine to gauge how their attacks was affecting the ooze. It was a stretch (though fitting for his [URL='https://www.icloud.com/iclouddrive/0A3jEgi9Kegw1jqVLioyZGFkw']ancestry[/URL]), but I gave it to him. It should have been a hard or harder DC, but I rolled great for the secret, so he got a good but basic still idea of how well their attacks were working (mostly confirming what they were seeing). Overall, I’m happy with how PF2 runs at the table. The more I run it, the better it flows. There is a bit of an initial learning curve, and making a character is not as fast as other systems, but it goes smoothly at the table. I really like the way the action economy simplifies decision-making. If you have an action, you can do something with it. There just aren’t many exceptions or special cases. Next session, it sounds like the players want to go into the dragon shrine, even though it has been taken over by gray oozes and giant geckos. That should let us do some dungeon crawling, and it should challenge me with making an interesting dungeon out of a frankly strange pairing of creatures (in spite of gray oozes having a 6% chance of coming up on my random encounter table, I rolled them something like five times today). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 GM Experience
Top