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<blockquote data-quote="CapnZapp" data-source="post: 7847068" data-attributes="member: 12731"><p>Let me stop you right there. I thank you for your willingness to help out, but please remember that this isn't a rules thread. That is, I wasn't asking for help (all of these examples we eventually figured out). <span style="font-size: 12px">I stopped you before your replies went into implied or house rule territory; partly because we should discuss that elsewhere.</span></p><p></p><p>Instead I'm asking: are you certain a feat doesn't impact the ability to do or not do something? That is, you "can't" just rule a character can push away a fallen ally, if it later turns out there's a feat for that. Sure you might say there isn't - but how do I know that without searching the entire rulebook?</p><p></p><p>Same with crawling. I can't think, for instance, that spending one action to crawl out of the occupied square, then one action to stand up from prone is awfully expensive and just rule that "with a DC NN Acrobatics check you roll away and end standing up" because there might be a feat that does this (or similar).</p><p></p><p>My point is: Pathfinder 2 lends itself very poorly to the easygoing fast GM style where you "wing" it. Almost everything you'd "wing" in another, less specified, edition of D&D, the designers have turned into a feat in PF2. Meaning they send a clear message "you're not supposed to be able to do ANYTHING not explicitly allowed, since we reserve the right to create a feat for that down the road".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7847068, member: 12731"] Let me stop you right there. I thank you for your willingness to help out, but please remember that this isn't a rules thread. That is, I wasn't asking for help (all of these examples we eventually figured out). [SIZE=3]I stopped you before your replies went into implied or house rule territory; partly because we should discuss that elsewhere.[/SIZE] Instead I'm asking: are you certain a feat doesn't impact the ability to do or not do something? That is, you "can't" just rule a character can push away a fallen ally, if it later turns out there's a feat for that. Sure you might say there isn't - but how do I know that without searching the entire rulebook? Same with crawling. I can't think, for instance, that spending one action to crawl out of the occupied square, then one action to stand up from prone is awfully expensive and just rule that "with a DC NN Acrobatics check you roll away and end standing up" because there might be a feat that does this (or similar). My point is: Pathfinder 2 lends itself very poorly to the easygoing fast GM style where you "wing" it. Almost everything you'd "wing" in another, less specified, edition of D&D, the designers have turned into a feat in PF2. Meaning they send a clear message "you're not supposed to be able to do ANYTHING not explicitly allowed, since we reserve the right to create a feat for that down the road". [/QUOTE]
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