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<blockquote data-quote="Charlaquin" data-source="post: 7739818" data-attributes="member: 6779196"><p>Well sure, it’s not <em>just</em> lack of options we’re dissatisfied with, but that is one of the big problems with it. I can’t speak for all 4e fans, but my biggest gripe with 5e is that it has no creative vision or identity. It’s just design by popular vote. The lack of options is also a problem though. Luckily PF2 seems to have both a clear creative vision and lots of options.</p><p></p><p></p><p>The issue isn’t that there aren’t enough options being released in supplements. In fact, I prefer the slow release schedule over the bloat of PF1 and 4e. The issue is that every character feels the same. Sure, there are lots of subclasses in SCAG and XGTE, but all they give you is like four minor features over 20 levels. There are lots of races and subraces between VGTM and soon to be MOTF, but they hardly do anything. Sure, there are a few Feats in the core rules and a few more in XGTE, but you only get five of them over 20 levels. And most games only go for around 10 anyway. Every martial character just attacks for damage every turn, so you have to playba caster if you want to do anything interesting. I know “every character felt the same” was a popular complaint about 4e, but you had choices to make every single level, and they had a real impact on how your character behaved. In 5e there are very few choices to make after character creation, and none of them have much of a significant impact on how your character behaves. But PF2, with its Feat choices every level, active shield use, spells and combat maneuvers that eat up multiple actions to do something more impressive than you could with a single action, etc. looks like it has a lot of what 5e lacks for me as a 4e fan. And it will probably have a much bigger player base than 4e does, not to mention active support with adventure paths and supplement books.</p><p></p><p></p><p>I don’t blame you there. The supplement treadmill and out of control bloat are put-offs for me too, and one of my concerns for PF2. But at the end of the day, that’s not a deal breaker for me. I can always say core rules only, or vet specific options I want to allow.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7739818, member: 6779196"] Well sure, it’s not [I]just[/I] lack of options we’re dissatisfied with, but that is one of the big problems with it. I can’t speak for all 4e fans, but my biggest gripe with 5e is that it has no creative vision or identity. It’s just design by popular vote. The lack of options is also a problem though. Luckily PF2 seems to have both a clear creative vision and lots of options. The issue isn’t that there aren’t enough options being released in supplements. In fact, I prefer the slow release schedule over the bloat of PF1 and 4e. The issue is that every character feels the same. Sure, there are lots of subclasses in SCAG and XGTE, but all they give you is like four minor features over 20 levels. There are lots of races and subraces between VGTM and soon to be MOTF, but they hardly do anything. Sure, there are a few Feats in the core rules and a few more in XGTE, but you only get five of them over 20 levels. And most games only go for around 10 anyway. Every martial character just attacks for damage every turn, so you have to playba caster if you want to do anything interesting. I know “every character felt the same” was a popular complaint about 4e, but you had choices to make every single level, and they had a real impact on how your character behaved. In 5e there are very few choices to make after character creation, and none of them have much of a significant impact on how your character behaves. But PF2, with its Feat choices every level, active shield use, spells and combat maneuvers that eat up multiple actions to do something more impressive than you could with a single action, etc. looks like it has a lot of what 5e lacks for me as a 4e fan. And it will probably have a much bigger player base than 4e does, not to mention active support with adventure paths and supplement books. I don’t blame you there. The supplement treadmill and out of control bloat are put-offs for me too, and one of my concerns for PF2. But at the end of the day, that’s not a deal breaker for me. I can always say core rules only, or vet specific options I want to allow. [/QUOTE]
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