Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 Playtest Preorders, Podcasts, & "Pathfinder 1.5"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7739892" data-attributes="member: 6779196"><p>4e may have been designed by a committee, but it was a committee of professional game designers, who had clear design goals and rationale for everything. 5e wasnt even designed by a committee, it was designed by focus testers. The designers were only the source of ideas, the ultimate arbiter of which ideas got developed and which ones got scrapped was the player satisfaction polls. Anyone who followed the D&D Next Playtest could easily see WotC had no idea what would work and what wouldn’t, they just threw anything and everything at the wall. Whatever stuck went into the game, whatever didn’t either went back for further iterations, or scrapped depending on how poorly it did in the polls. And that’s how they’re still designing new content for it, that’s why nothing gets added to the game without getting approved by the community in Unearthed Arcana first. The result is a very popular game that takes no risks and challenges no expectations, which is fine if you want that, but I’m personally not interested. </p><p></p><p></p><p>Yes, I play 5e. Frenzy Barbarian: Round 1, Bonus Action to rage and frenzy, action to attack. Every round after, Action to attack, Bonus Action to attack again. If you can’t take the exhaustion, do the same thing without the Bonus Action attacks. Swashbuckler Rogue: Every round, Action to attack, Bonus Action to attack with your off-hand weapon. Prioritize targets that are adjacent to allies. Wow, the difference is stunning. Battlemaster Fighter is a little more different with Action Surge and Superiority dice. It’s probably the least boring non-caster in the game. Still very simplistic and unengaging though.</p><p></p><p></p><p>Combats dragging on too long was definitely one of 4e’s flaws. Personally, I would rather that than the short but unengaging combat of 5e, but I understand why many prefer the opposite. To each their own.</p><p></p><p></p><p>Not necessarily better. Preferable for me, but both approaches are valid, both have advantages and disadvantages, and each appeals to different sorts of players.</p><p></p><p></p><p>To be clear, I don’t play PF1. While I’m less than satisfied with 5e, I prefer it over PF1. When I say I want more options, I don’t mean more books full of classes, subclasses, feats, spells, and whatever else. The core book is plenty for me in that regard. What I want is more decision points in the process of leveling a character to 20, and more decision points on any given turn of combat. I don’t necessarily want more Feats to exist, I want characters to get to pick more than 5 of them. I don’t necessarily want more subclasses to exist, I want subclass to be more than just a choice I make once at 3rd level and get a handful of locked-in benefits from at certain levels. I don’t necessarily want more spells and maneuvers to choose from, I want more meaningful choices to make for what to do on my turn.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7739892, member: 6779196"] 4e may have been designed by a committee, but it was a committee of professional game designers, who had clear design goals and rationale for everything. 5e wasnt even designed by a committee, it was designed by focus testers. The designers were only the source of ideas, the ultimate arbiter of which ideas got developed and which ones got scrapped was the player satisfaction polls. Anyone who followed the D&D Next Playtest could easily see WotC had no idea what would work and what wouldn’t, they just threw anything and everything at the wall. Whatever stuck went into the game, whatever didn’t either went back for further iterations, or scrapped depending on how poorly it did in the polls. And that’s how they’re still designing new content for it, that’s why nothing gets added to the game without getting approved by the community in Unearthed Arcana first. The result is a very popular game that takes no risks and challenges no expectations, which is fine if you want that, but I’m personally not interested. Yes, I play 5e. Frenzy Barbarian: Round 1, Bonus Action to rage and frenzy, action to attack. Every round after, Action to attack, Bonus Action to attack again. If you can’t take the exhaustion, do the same thing without the Bonus Action attacks. Swashbuckler Rogue: Every round, Action to attack, Bonus Action to attack with your off-hand weapon. Prioritize targets that are adjacent to allies. Wow, the difference is stunning. Battlemaster Fighter is a little more different with Action Surge and Superiority dice. It’s probably the least boring non-caster in the game. Still very simplistic and unengaging though. Combats dragging on too long was definitely one of 4e’s flaws. Personally, I would rather that than the short but unengaging combat of 5e, but I understand why many prefer the opposite. To each their own. Not necessarily better. Preferable for me, but both approaches are valid, both have advantages and disadvantages, and each appeals to different sorts of players. To be clear, I don’t play PF1. While I’m less than satisfied with 5e, I prefer it over PF1. When I say I want more options, I don’t mean more books full of classes, subclasses, feats, spells, and whatever else. The core book is plenty for me in that regard. What I want is more decision points in the process of leveling a character to 20, and more decision points on any given turn of combat. I don’t necessarily want more Feats to exist, I want characters to get to pick more than 5 of them. I don’t necessarily want more subclasses to exist, I want subclass to be more than just a choice I make once at 3rd level and get a handful of locked-in benefits from at certain levels. I don’t necessarily want more spells and maneuvers to choose from, I want more meaningful choices to make for what to do on my turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 Playtest Preorders, Podcasts, & "Pathfinder 1.5"
Top