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<blockquote data-quote="Ancalagon" data-source="post: 7739981" data-attributes="member: 23"><p>So, last night I missed a PF game. My character was not in great shape (level-drained at level 2 sucks). I get a message that my character died. Now I knew that they were probably messing with me (they were) but there was a non-zero chance that my character was actually dead, and I was going to have to make a new one.</p><p></p><p>Because I wasn't sure if this was real or not, I didn't start making a new character... but it did make me think about the process of making a new character. And one of the thing that made me kinda loathe the idea wasn't just the overwhelming amounts of options there are in PF, is how "forward looking" you have to be. In 5e (or some older editions, retroclones etc), you don't really have to think about what your character will be doing at level 9 when making a low-level character. The most you may have to do is consider what subclass you will take at level 2-3 to guide some of your choices (the exception I guess would be a more complicated multi-class build I suppose). But in pathfinder, because of all those choices at almost every level, and how these all interact, forming feat chains, trait-feat combos, etc etc, you have to start laying the foundations at level 1-3 for what your character will be at level 9! Make the wrong feat choice now, and that cool combo may only become "live" at level 12 instead of 9 (for example).</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7739981, member: 23"] So, last night I missed a PF game. My character was not in great shape (level-drained at level 2 sucks). I get a message that my character died. Now I knew that they were probably messing with me (they were) but there was a non-zero chance that my character was actually dead, and I was going to have to make a new one. Because I wasn't sure if this was real or not, I didn't start making a new character... but it did make me think about the process of making a new character. And one of the thing that made me kinda loathe the idea wasn't just the overwhelming amounts of options there are in PF, is how "forward looking" you have to be. In 5e (or some older editions, retroclones etc), you don't really have to think about what your character will be doing at level 9 when making a low-level character. The most you may have to do is consider what subclass you will take at level 2-3 to guide some of your choices (the exception I guess would be a more complicated multi-class build I suppose). But in pathfinder, because of all those choices at almost every level, and how these all interact, forming feat chains, trait-feat combos, etc etc, you have to start laying the foundations at level 1-3 for what your character will be at level 9! Make the wrong feat choice now, and that cool combo may only become "live" at level 12 instead of 9 (for example). [/QUOTE]
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