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<blockquote data-quote="Arakasius" data-source="post: 7740066" data-attributes="member: 6944960"><p>Sadly too many PF1 players find this a feature of the game. Like I am quite a master at doing this in PF, but I know everyone doesn’t work like this. Like my inquisitor has the combat expertise/shared teamwork feats/pack flanking/outflank/paired opportunist combo so when either me or my animal companion crits then each of us gets a free attack. It’s a lot of fun but having to build a synergized set of feats like that shouldn’t be a requirement to make a functional character. And too often in PF1 it is, especially with things like all the feats necessary for archers. (Precise shot, point blank shot, rapid shot, deadly aim, manyshot, clustered shot) </p><p></p><p>To me an ideal game system should have a strong baseline for characters independent of feats that allows everyone to contribute, but then have some deep synergies or options to allow a character to specialize. Not the baseline sucks, must take feat chain to contribute. Too often PF characters are forced into reserving their feat choices til they get to level 9 to maximize things. So far what we have seen for something like fighter/rogue is a lot of exclusive actions. We’ve not seen any mention of the glut of +passive hit/damage feats that were so necessary in PF1. Maybe they’re removing bunches of those for the same reason they’re removing the big 6? That’s a hope anyway.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7740066, member: 6944960"] Sadly too many PF1 players find this a feature of the game. Like I am quite a master at doing this in PF, but I know everyone doesn’t work like this. Like my inquisitor has the combat expertise/shared teamwork feats/pack flanking/outflank/paired opportunist combo so when either me or my animal companion crits then each of us gets a free attack. It’s a lot of fun but having to build a synergized set of feats like that shouldn’t be a requirement to make a functional character. And too often in PF1 it is, especially with things like all the feats necessary for archers. (Precise shot, point blank shot, rapid shot, deadly aim, manyshot, clustered shot) To me an ideal game system should have a strong baseline for characters independent of feats that allows everyone to contribute, but then have some deep synergies or options to allow a character to specialize. Not the baseline sucks, must take feat chain to contribute. Too often PF characters are forced into reserving their feat choices til they get to level 9 to maximize things. So far what we have seen for something like fighter/rogue is a lot of exclusive actions. We’ve not seen any mention of the glut of +passive hit/damage feats that were so necessary in PF1. Maybe they’re removing bunches of those for the same reason they’re removing the big 6? That’s a hope anyway. [/QUOTE]
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