Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 Preview: Downtime
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7748520" data-attributes="member: 6779196"><p>Not really, no. I mean, partially, but even with healing surges, it was still much better to have a healer in the party. What healing surges biggest impact on the game was, was that they allowed adventure designers to know that each PC would start each encounter at X hit points, had a total of between 2.5X and 3.5X HP over the course of the adventuring day, and any healing they received would not change either value, because it drew from that daily total and couldn’t bring their currently accessible HP above X. This made combat MUCH easier to balance, both on a per-encounter basis and on a per-day basis. It also allowed designers to include effects that taxed characters’ HP allotment for the day, without affecting their current HP, by making them lose healing surges. Hit dice can’t do any of this, because the amount each hit die heals is randomized so adventure designers can’t count on a PC with X hit dice to have Y HP throughout the day, you only regain half on a long rest, so designers can’t rely on the PCs having a consistent number of them on a day-to-day basis. 5e’s adventuring day guidelines have PCs taking a short rest roughly every other encounter instead of every encounter, so designers can’t count on PCs starting encounters with a consistent amount of HP. Magical healing doesn’t cost the recipient hit dice, so the number of hit dice a character has doesn’t give any indication of how much damage they can take in a day. And the number of hit dice a character has increases as that character levels, so any useful encounter building guidelines a designer does manage to squeeze out of them will change from level to level.</p><p></p><p>In short, hit dice resemble healing surges in none of the ways that matter. Just like everything else on in 5e that looks a bit like 4e to the casual observer.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7748520, member: 6779196"] Not really, no. I mean, partially, but even with healing surges, it was still much better to have a healer in the party. What healing surges biggest impact on the game was, was that they allowed adventure designers to know that each PC would start each encounter at X hit points, had a total of between 2.5X and 3.5X HP over the course of the adventuring day, and any healing they received would not change either value, because it drew from that daily total and couldn’t bring their currently accessible HP above X. This made combat MUCH easier to balance, both on a per-encounter basis and on a per-day basis. It also allowed designers to include effects that taxed characters’ HP allotment for the day, without affecting their current HP, by making them lose healing surges. Hit dice can’t do any of this, because the amount each hit die heals is randomized so adventure designers can’t count on a PC with X hit dice to have Y HP throughout the day, you only regain half on a long rest, so designers can’t rely on the PCs having a consistent number of them on a day-to-day basis. 5e’s adventuring day guidelines have PCs taking a short rest roughly every other encounter instead of every encounter, so designers can’t count on PCs starting encounters with a consistent amount of HP. Magical healing doesn’t cost the recipient hit dice, so the number of hit dice a character has doesn’t give any indication of how much damage they can take in a day. And the number of hit dice a character has increases as that character levels, so any useful encounter building guidelines a designer does manage to squeeze out of them will change from level to level. In short, hit dice resemble healing surges in none of the ways that matter. Just like everything else on in 5e that looks a bit like 4e to the casual observer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2 Preview: Downtime
Top