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Pathfinder 2 Preview: Downtime
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<blockquote data-quote="Banesfinger" data-source="post: 7748769" data-attributes="member: 9164"><p>While you are probably correct with the math revolving around encounter pacing Charlaquin, I think the true problem with the/any system is the "15-minute working day". In my experience, players will always use this "loophole" to their advantage. If the game allows you to be fully refreshed after each encounter, for only the price of 1 day's iron rations, why not? The only (meta-game) way to curve this is to have everything refresh each encounter (spells, heals, HPs, etc).</p><p></p><p>I believe this will also be a problem with any Downtime (back to the original post) activities. Unless there is a campaign 'ticking clock', there will be nothing stopping most players from taking months (years?) off to learn languages, create weapons, recruit henchmen, etc.</p><p></p><p>"Time" should not be considered a "limited resource" for rpgs.</p></blockquote><p></p>
[QUOTE="Banesfinger, post: 7748769, member: 9164"] While you are probably correct with the math revolving around encounter pacing Charlaquin, I think the true problem with the/any system is the "15-minute working day". In my experience, players will always use this "loophole" to their advantage. If the game allows you to be fully refreshed after each encounter, for only the price of 1 day's iron rations, why not? The only (meta-game) way to curve this is to have everything refresh each encounter (spells, heals, HPs, etc). I believe this will also be a problem with any Downtime (back to the original post) activities. Unless there is a campaign 'ticking clock', there will be nothing stopping most players from taking months (years?) off to learn languages, create weapons, recruit henchmen, etc. "Time" should not be considered a "limited resource" for rpgs. [/QUOTE]
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